Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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Will you be getting this game and for which platform?
Hell yeah! (PS3) 8%  8%  [ 8 ]
Ooooooh yeah (XBOX) 28%  28%  [ 27 ]
For the Emperor, Yessss (PC) 59%  59%  [ 56 ]
What game? 1%  1%  [ 1 ]
Nah, Warhammer40k is not my thing :P 3%  3%  [ 3 ]
Total votes : 95
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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:13 am 
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Yeah, I'm comparing it because it's a similar genre, not because they should be identical. There is a methodology to balancing and creating challenge in every genre and I was highlighting them using the best one in the genre.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:20 am 
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I personally feel that Nobz screened by Boyz or even Gretchin are significantly more annoying. Throw in a Weirdboy teleportin' in moar Boyz and you have a right pain to deal with.

And that's before the swarms of cannon fodder (I mean Gretchin) soaking up damage so Shootaz and Bomb Squigz can blow ya to bits.

Is that not unit synergy?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:35 am 
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You mean the gretchin you kill by the dozens in one execution that give you health? Yep, that's hard.

Nobs? Slow ass Nobs? Go after the weirdboy first, kill the boyz, then kill the nob. Not that hard. By then you get fury and you can kill the nob in a couple combos, not like boyz are a real threat.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:55 am 
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Gorb wrote:
Bomb Squigz

I hate Bomb Squigz, even more than I hate Nobz.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 10:41 am 
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SpardaSon21 wrote:
Gorb wrote:
Bomb Squigz

I hate Bomb Squigz, even more than I hate Nobz.


I support this.


They are annoying little bastards, but if you time it right so that you shoot them as they are going through the orks then they can be less annoying.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 2:16 pm 
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I didn't have a problem with them... In fact, they made my job a heck of a lot easier. They like to detonate like 6 feet away so as long as you can see or hear them, a single dodge in the opposite direction gets you well out of the blast radius. I had far more trouble with the Tankbustas than the squigs.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:17 pm 
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Nah, tankbusters are **** easy. You jump on them, if you land too far away you spray them with bolter fire until you are close enough to cut them to pieces.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 3:30 pm 
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Yeah, exactly. They're easy too... Once you realize how much damage they do, you just focus them first and problem solved... not that difficult.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 4:02 pm 
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A few jumps and grenades here and there help as well, just to thin out the crowd.

But I really like the demo and can't wait for the full game.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 5:29 pm 
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Fuegan wrote:
You mean the gretchin you kill by the dozens in one execution that give you health? Yep, that's hard.

Nobs? Slow ass Nobs? Go after the weirdboy first, kill the boyz, then kill the nob. Not that hard. By then you get fury and you can kill the nob in a couple combos, not like boyz are a real threat.
Something tells me you're playing on Easy or something.

Then again, I haven't played the demo yet. The updated build I played the other day is, I think, considerably more complete.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 5:40 pm 
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Gorb, it is Probably that you've got an updated version of it.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 6:09 pm 
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Nah, I just don't suck. I'd stream my game on hard so you can see how a pro plays but Xfire doesn't read it.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 6:24 pm 
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"trololololol"

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 6:30 pm 
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......

I would never expect Gorb to say that.


But I'll admit that two Nobz on normal with a load of boyz can be a bit of a handfull, but you just have to time your fury right and then you'll take them both down.


.......That sentence just went somewhere horrible....

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 6:33 pm 
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Not much I can say to Fuegan's post other than that, considering I spent seven or so hours with the full game.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 6:34 pm 
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Which I said earlier that the 'full game' is Probably better than the 'demo'.


God damn it, does no one listen to me?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 10:00 pm 
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Fuegan obviously didn't ;)

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 10:02 pm 
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:cry: :cry: :cry:

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Aug 24, 2011 10:17 pm 
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*offers this link in hope of gaining attention*


http://forums.relicnews.com/showthread.php?262044-Space-Marine-Custom-Titus-Skins-No-Helmet-Requests/

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Aug 25, 2011 3:45 pm 
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Calgar wrote:


In the near future I'll be getting a PC that can handle DoWII and Space Marine so I'll definitely have to try these out!

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Aug 25, 2011 3:51 pm 
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My laptop handles Space Marine fine, although with Mafia II which is an older game it lags a bit. Make sense of that.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 4:22 am 
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http://www.youtube.com/watch?v=Omd7BvLE ... r_embedded

4 hours. :|

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 4:53 am 
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The assault marine perk to have is jet pack explode on death sounds like martyrdom from call of duty 4. I can see it as being just as annoying to.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 5:31 am 
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How is the demo?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 10:47 am 
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"@ 2:53:00ish

That chaos marine must worship slaneesh... he has someones face on his ass so that his battle brothers can get oral and anal at the same time"

LMFAO!!!


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 2:05 pm 
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Also, lemme tell you... if you enjoy GRATUITOUS slow-mo, Space Marines is for you. If you wanted 300 and said to yourself, "That was good but I wish they shot the whole movie in that epic slow-mo," Space Marines was made for you.

I hope you enjoy that 4th attack slow-mo a lot, because that what you're going to be seeing every 9 seconds for 10 hours straight. God forbid you do an execution, that's something that'll never get tiring :-\.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 6:42 pm 
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I found space marine thrillingly good xD but have a feeling could end up spending ages just customising on multiplayer :|


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 6:47 pm 
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I totaly agree, especially with all the armour marks.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 7:04 pm 
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Fuegan, that power axe execution on the Nob'z is straight from 300 :O


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 7:37 pm 
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Hi.

Mind if I join in?


Ooooh, ok... I tried the demo, read up on stuff and watched some vids.


And I fucking can't believe this, if you'll pardon my language.

I'm not thrilled with this game, not a whole lot anyway. It's kind of a let-down to me. :cry:


Now, I'm in the mood to elaborate... perhaps somebody will be in the mood to discuss. Or flame. :D


Does it bother you guys that it's just three (3!) space marines against... an ork Waaagh AND what seems to be a tiny Chaos incursion? What I mean is... why? Why not have more battle brothers running around... not running with you all the time, but still around and fighting a god damned war.

Actually reminds me of that one time when 10 space marines (at a time) stopped a whole Hive Fleet...

Now, so far I know that there's gonna be Imperial Squishies fighting around. Do you guys have any information about other SMs that I might have missed? Because so far I'm having the impression that there's a lack of them.

And now to the question that's bothering me...

Wouldn't it have been better if the game was leading you trough the merry adventures of Captain Titus and his two bros while they're participating in a bloody war. Instead of, you know... CT&Bros exterminate this and that all alone without any support what-so-fucking-ever.


Seriously, I'd have been more thrilled if there were troops fighting left, right and centre. Not all the time. Just most of the time. I haven't seen a single Predator or Land Raider... hell, I haven't seen a single Astartes other than those three... and it's depressing.

Also, why just Ultramarines? If it HAD to be them ( and mind you, I don't mind them particularly, just find them a tad boring) why not have MORE THAN ONE CHAPTER deployed? Why not something like the wars for Armageddon?


Sorry about the long rant. :D

What do you think about this?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 7:41 pm 
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Iron snakes would often only send 1 battle brother, who then evaluates the situation and if requires send assistance


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 7:59 pm 
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I know, I read about them.


Not really fun for a game though, don't you think? I'm looking for a, you know... epic eternal war dark future feeling. Hack'n'Slash? Fine. No huge war going on? Bad.

At the very least, I think it would have been better if there was MORE.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 8:39 pm 
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This isn't Armageddon? Chapters only get together to fight if it's a big conflict. I don't think multiple chapters would be necessary but I think at least a Battle Barge would be a little more realistic...

I made the same arguments about single squads defeating entire legions of enemies back in DoW2. It's been several years since then and yeah, it's still stupid but that's what GW likes atm.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 8:49 pm 
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Its more of the 'movie' marine style of it. I.e. Space Marines being imortal warriors who are trained to fight, kill and eventualy die for the protection of the Imperium. You all know their abilities and such. But the key thing is that they are more powerful that we can get our heads round. that's what this game is about. It shows what marines are meant to be like if they truely existed.

Plus it isn't just three Ultramarines, more Ultras and Blood Ravens come along later on. Its in the vids if you look for it.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 9:01 pm 
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It's an FPS, not an RTS.

/debate

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 9:13 pm 
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Marines aren't as badass as you think they are. This is 40k, everyone is badass. However, you'd never know that if the only thing you know about 40k comes from the games and 5th edition.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 9:30 pm 
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But Fuegan, that's exactly what I'm talking about. Instead of ''Blah blah some forge world under attack, meh'' they COULD have made... something truly epic.

But let's forget that for a moment. Even if it's not some uber epic war... they could have shown, well, certainly a bit more conflict. Like, imagine if for most part of the game you go trough a massive battlefield doing this objective and killing that boss-like enemy... with a battle raging -all around you- all the time. And that doesn't even have to be bad for the story, which just occurred to me.

What I mean is that you can still have the heroes pursue something of s story while participating in a massive battle.

And yeah, I agree with you regarding DoW2 -> I said the same things myself when I first played it. I just kinda hate them for being idiots and sticking with that policy even further. I think somebody in this thread or somewhere else wrote that Space Marines is just DoW3... even less units and no buildings at all, right?

Makes. Me. Kinda. Sad.


Calgar, I heard about the Blood Ravens and figured at least a couple other Ultramarines would appear eventually. I'm lacking information here, do you know if they get more involved than just appearing rarely to be around for a couple of mins? What I've gathered so far is not very comforting...

Plus, Space Marines are powerful, yes. But not that powerful. Also, they're not stupid ( I think..). I doubt somebody as important as a Captain ( isn't that the dude that commands a company?) would run around quasi-solo without any support just for the lolz? Or... errr... would he? :shock:


And Gorb, what do you define as FPS? Does it mean you can't possibly participate in large-scale battles in FPSs because that would... somehow make it a RTS? Or just what are you saying, seriously - you got this girl confused. :?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 9:38 pm 
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Ooooooooooooh. I completely forgot something!


I was playing the demo again and something happened that truly ruined the game for me.


See, there were some orks and they said, and I swear by all the gods that this is true, anyway, they said "Kill the humans!"!!!11!!!

Then I started paying a bit more attention ( I'm a bit bird-brained so things like this usually get past me...) to what they were shouting and somehow figured out that their voices sound... un-orky.

That's it, orks should be orky. Dead orky. :cry:

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 10:11 pm 
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A battlefield-like game would have made sense. You have a squad or two of Space Marines with the Captain deep strike deep within Ork territory that can capture or clear an important point. Say like, a command structure. They jump in there (a better game would have the option for a direct assault or landing somewhere nearby) and you slog through the Orks and activate a landing beacon so that the spot can be reinforced and the brunt of the Ork forces would be surrounds, giving the Imperial Guard a tactical advantage they may not have had in years.

Then you could have the Space Marines redeploy or have have them be the outflankers into the unsupported Orks, eventually encountering the Warboss and defeating him, striking a massive blow on the Ork forces. That could be an entire game and would still feel epic, giving you even MORE characters to develop and get close to as not only do you have more battle brothers, but you are also closely tied to the Imperial Guard forces, not a single sgt. A better game would have choices for you to pursue like capturing Ork weapon stashes, defending with the Imperial Guard, taking out high priority targets, etc.

All that could culminate and you can interact with the Armored Company Commanders; helping them preserve Basilisks that can hurt the Ork Waaagh before you engage. Storm Trooper Veterans which could deploy shortly after the Marines do and give them supporting fire. Leman Russ columns that can provide huge support during defense missions. Secure Hab Spires which could improve the morale of the Guardsmen which improves their hp and overall numbers. And so much more. There's no reason to tell a linear story, games lately have been trying to stay as far away from that as possible.

Also, I'm pretty sick of Relic trying to cram as many factions into a game as possible, that's not necessary or even preferable. I'd rather have an entire game be dedicated to two and have it tell a full, engaging story and feel like I was actually a part of something. Not have me feel like I'm the only person on this planet fighting and it's the most unlikely an unoriginal thing to have ever been imagined by the human mind. That's not what 40k is about, at least before 5th edition it wasn't. Anyway, I can rant for days about this so I'll cut myself off here.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Aug 27, 2011 10:42 pm 
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You know, a game including even a fraction of what you described would still be a lot more interesting ( and likely a lot better, more fun etc.) than, well, Space Marines.

A game like that would be awesome, really refreshing too. I don't play FPSs, and I think there's a reason for it ( probably, eh). For example, I've been watching my brother play that new Red Faction thing... I couldn't believe how dull it looked over his shoulder. The only new and would-be exciting thing in there was called a magnet gun... I think. Almost forgot the nano-forge, actually ( it was weird though). But, ofc, it had tons of cliches like zerg-like aliens and a Cortana like voice from your suit...

Like... I'm wondering, who are those people that are making those games? What's wrong with them? Can't they at least look around for good ideas to steal from other people, people that actually have... like, ideas.

"Let's capture the awesome grimdark feeling of warhammer by puttings lots of, oh I dunno, war into the game?" is an idea that apparently can't cross the mind of the right person. "Let's make something never before seen in a FPS that's actually awesome and not meh-meh-meh." too.

But hey, ideas like "Hey, let's not make Space Marines able to jump... but let's make them be able to roll around... in power armor!" or "Mini-lascannon!" somehow take form in their minds. That makes me feel sooooo happy.


I like your ideas, btw. Such a level of interactivity ( does that word exist? Coz I'm not really sure...) would make a game really interesting. It'd make me warm up to FPS and stop being the RPG fanatic with a touch of RTS that I... errr, might be.


(( Btw, I would like to apologize for ranting and whining so much. I don't usually do that, and I actually really wanted to discuss the Space Marine game. It just kinda hit my fancy to be really whiny for a while instead. ))

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 1:41 am 
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All I can say is that I've played MP, and if you're still whining about the "small Lascannon" then you haven't bothered to read up on the subject in the slightest.

And who's to say Marines can't roll? Honestly. Power Armour accentuates their movement, it doesn't necessarily restrict it.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 6:29 am 
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Lelorelyn wrote:
Like... I'm wondering, who are those people that are making those games? What's wrong with them? Can't they at least look around for good ideas to steal from other people, people that actually have... like, ideas.
a full melee and ranged system in one game, yup clearly stolen idea..

Lelorelyn wrote:
"Let's capture the awesome grimdark feeling of warhammer by puttings lots of, oh I dunno, war into the game?" is an idea that apparently can't cross the mind of the right person. "Let's make something never before seen in a FPS that's actually awesome and not meh-meh-meh." too.
yea cus a planet size invasion of Orks clearly isn't 40K enough and has been done a billion times already.

this isn't a FPS, its a TPS.

even though being on a forgeworld, a very crowded factory planet, we wont be fighting on a massive open battle field something space marines are know for doing? HOW DARE THEY?!

Lelorelyn wrote:
But hey, ideas like "Hey, let's not make Space Marines able to jump... but let's make them be able to roll around... in power armor!" or "Mini-lascannon!" somehow take form in their minds. That makes me feel sooooo happy.
yup, who cares that jumping is completely useless in the game and that you would never even use it, it should have just been there right?



:roll:

I'm sure everyone would love a BF:WH40K game but lets try to remember that its their first TPS game and that they don't have the budget of DICE?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 7:21 am 
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So you're saying that Dawn of War had a bigger budget than any of the later games, including DoW2 and expansions? Because that was as close as they ever got to making a GOOD game. Everything else was pretty mediocre with Dark Crusade being the runner up to the original.

Don't talk about budget because clearly they aren't breaking the bank with these games. They've proven they can deliver more, they just don't want to. I mean, tell me what's the first thing you think of when you hear 'Dawn of War'? If it isn't the very first opening cinematic, you're full of crap because that was as epic as these games have EVER gotten, and that was before you even reached the SPLASH SCREEN ON THE FIRST GAME! That was back in 2002, you telling me they can't exceed what they made back then?

You can have your poor standards of games but don't think we're going to follow suit and end any expectations and criticisms we have about games. That goes double for you, Gorb. This is a discussion about a game and that's what we're doing, based on what we have seen. 'Hurr, u naut c hool gaym.' Well, no ****. But I've played games long enough and I know Relic well enough that I know what to expect.

Anyway, developers and corporate need to stop trying to get away with the minimum. It's sad that I'm forced to go back to old games because nothing new is any good. The only genre that has really been evolving are sandbox games, Red Dead Redemption setting the standard for future games. L.A. Noire was a huge step in the right direction, too. We're gonna be seeing a lot of that facial expression technology in the future. Square Enix has already jumped on that and incorporated it to Deus Ex. These are the games I like to support, that I feel are worth the outrageous $60 they are asking for games these days. Space Marine... no way. $35 is the most I'd pay so I'm gonna wait until it's in the bargain bin and only if there are some mods out (not **** skin mods either). Those are my 2 cents.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 11:07 am 
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I did pick up that the small lascannon ( or is it more of a large lasgun?) exist is in some codex ( Naw, I don't know that much about that stuff tbh) and that there were some reasons for maybe wanting to use them like that they're more compact and that they can fire more than one shot before reloading ( I did read about lascannons and other laser weapons a while ago..).

However, I still think that it a) looks completely silly ( compared to to the big one) and b) the big one looks and is much more cool despite being huge and unwieldy(er).

I mean, from what I've gathered they did put in the normal versions of the Heavy Bolter and Plasma Cannon. And I kinda like Lascannons, I still remember how "Whooooaaaa.." I was when I first saw that marines actually wear those things into battle ( I've first seen them in DoW on Predators). I can only imagine how much less of an reaction it would have been if it was.. tiny.


Also, regarding the rolling. It's not unbelievable that SMs would (or could) roll out of harms way. They just do it a tad too fast to look believable in this game. I'd expect a Eldar to be that fast... but come on, this makes it look that power armor doesn't restrict their movements not even a tiny bit. That's not making sense, I could be wrong and it could actually be like that in the fluff for all I know -> and it still wouldn't make sense.

And, you didn't kindly respond to my question. What did you mean by that "FPS not RTS" thing? I'm still a bit baffled.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 11:33 am 
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a full melee and ranged system in one game, yup clearly stolen idea..


And that was not even what I was talking about, I wasn't just talking about other games. Anyway, are you kidding? :)

I mean, have you ever played LotR:RotK? Of course, the ranged system wasn't as advanced as in Space Marines ( it was working for that hack'n'slash though)... on the other hand the melee system was actually better than Space Marines's.

If you're saying that it's the 1st FPS ( or TPS, whatever) that has both melee and ranged... yeah, you're probably right ( I, at least, can't think of any others).

And it's not really that new and mind blowing anyway, the really sad thing is that nobody never thought about it earlier.


Since we're at it, how do you like the melee system in Space Marines? I myself think it could have been a lot better... oh well, it'll probably work for now.


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yea cus a planet size invasion of Orks clearly isn't 40K enough and has been done a billion times already.


It actually is very 40k. The trouble is that by 40k standards a planet under attack by Orks ( or anything short of a Hive Fleet or Black Crusade, and I'm not sure where to put "Oh, turns out this place is a Tomb World..") is apparently more common than rain on a monday morning... in autumn!

See, it's classic. That's both good and bad, yes? I'd still have preferred something bigger myself. :(


Quote:
even though being on a forgeworld, a very crowded factory planet, we wont be fighting on a massive open battle field something space marines are know for doing? HOW DARE THEY?!


Now you're just being a prick. I didn't say open battle field once. Urban battles can be just as huge.

I'd have preferred even a smaller battle to three dudes running around exterminating stuff. Come on... even the Deathwatch comes in 5-10s!


Quote:
yup, who cares that jumping is completely useless in the game and that you would never even use it, it should have just been there right?


Can't jump, can't crouch, can't use cover. No biggie, but still... why not? :?

I was annoyed in demo in The Inquisitor at the last part when you have to walk around the errr... how do you say that in english? Anyway, the thing you're up on... all the way around till you get to the hole where you can fall down. Why not simply jump?

Why not have jump attacks even without the jetpack. Something like "Rawr! *charge* *jump* *splash*", seriously... why not?

Why not crouch behind cover and shoot? Especially when facing heavy fire? I'm not sure if there is any heavy fire you'd need to hide from ( talking about gun emplacements and stuff)...

Why not use cover like in mass effect or something like that? Space Marines are tough as ****... but they're not dumb, yes?


But ofc, all those things are rendered moot... since you can just ninja-roll during combat all the time. Right?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 12:21 pm 
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just to confirm what was the UK release date on this again?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 12:33 pm 
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9th of September.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 2:37 pm 
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Lelorelyn wrote:
Now you're just being a prick
yea i know, and i so apologize but the way you seem to be picking at every single little thing of the game just because you wanted it another doesn't make you look any better :|

Lelorelyn wrote:
Can't jump, can't crouch, can't use cover. No biggie, but still... why not?
because that's how they intended it to be, they want you to constantly be fighting and going into the hordes of orks. had they added those, you would find people hanging back and taking a few shots. you'd basically be playing GoW then.

and you can use cover it just isn't a snap-on you need to walk behind it. and because jumping isn't something that's needed in the game they werent going to put resources into making them, since that time have been used to work on stuff that is important to the game.

again, sorry for sounding like a dick in my last post.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 4:38 pm 
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Melee and ranged system in one game? I'm sorry to say, but those game were pretty generic back when PS2 was out. All Space Marine did was tweak the camera a bit to make it feel more actiony like GoW. There have been countless games with ranged and melee attacks at the push of a button, DMC wasn't even the first to do that.

What Space Marine should have had is a parry system. I'm fine with no cover or jumping, but it feels very very wrong to have to dodge out of the way of melee attacks. It would be so easy too, just have the parry and execution button be the same. And as for SMs dodging at light speed, while I have no doubt the Black Carapace allows them for that kind of mobility, the sheer weight and size of the power armor would NOT let him do that. You're having a half ton body plus the momentum of the Marine throwing itself and he's just going to get up like 'watevs'. Matter just doesn't work that way.

If a Marine did that, he'd have to be pulling himself out of a crater for the next 5 minutes. At least make the start of the dodge fast with a slow recovery and a force of impact left behind. Hell, they could have use that as an attack and have his recovery significantly faster with the live body cushioning his fall. Then, dodging would be an even more interesting mechanic. You could limit it by needing to have the execution icon over their head in order for them to be hit by the dodge. Body slamming Gretchen... you can't tell me this game wouldn't be 5x better if it had that.

A charge in this game would be cool, and would make the Space Marines armor look more interesting. You could tap like double sprint and have the Marine dash a short distance with his shoulder to the enemy, using the massive pauldrons to deflect incoming shots. That would make certain weapons like the Lascannon or Plasma interesting to take as they could ignore the defensive benefits from the charge. I'm pretty sure all the weapons have no real difference besides player preference in MP. You might want the stalker to kill Devestators, Lascannon or (hvy) bolter against Assault Marines (either fire while they jump using RoF or wait till they reach peak height and smack them with the las).

All these ideas I proposed would make both SP and MP sooo much more interesting because you have options in the way to play. Currently, all you literally have is either ranged or melee... You can't camp, you can't be stealthy, you can't be tricky, you can maybe juke the enemy using the dodge if you're close, but that's about it. Your limit of skill is deciding when you want to dodge and/or how accurate you are, that's it. There is no outsmarting your enemy, which is the point of fps games, or at least the good ones. I'll talk more crap when it's out but imo, Relic dropped the ball and they were so close to scoring, too.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Aug 28, 2011 4:39 pm 
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yea i know, and i so apologize but the way you seem to be picking at every single little thing of the game just because you wanted it another doesn't make you look any better


So, I'm a something of a prick because I'm not overly very happy with the way they made a game? :o

Why, thank you. :lol:

I mean, come on... what's your beef? You don't have to get so defensive about this because you just encountered somebody who doesn't share your fascination.

You could have said "Yeah, yeah, this and that isn't that good, this could have been a bit better... but look, this and that are kinda good. Bla bla." and we'd have a discussion. Right now I'm not sure what we're having here... but it looks like I'm flaming the game and you're dissing me. That's not what I wanted. :(

Plus, I'm not saying it's all bad. I do think, for example, that they captured the feeling of being a Space Marine and chopping stuff to bits quite well.

I'm also inviting you to actually discuss why you think it's so good and why you think I'm wrong about whatever you think I'm wrong about. That'd be interesting, right now it's just awkward.


Quote:
because that's how they intended it to be, they want you to constantly be fighting and going into the hordes of orks. had they added those, you would find people hanging back and taking a few shots. you'd basically be playing GoW then.


See, yeah, of course they had their own vision of how they wanted it to be. Now, going another way and actually allowing people to play how they choose would not have been all bad either? In fact, I'm sure it would have been good.

For example, if you really like the melee bits and Assault Marines ( or heroes with Thunder Hammers..) are your thing you'll probably like that the game (un?)politely shoves you into a more melee oriented playstyle.

However, what if somebody liked Devastators or plain ol' Tacticals more? What if some players would like to play it more like a shooter than a mixed or melee oriented game? You know, because of their own choice. ( Mind you, I'm aware that you're a Captain and not one of those 3 types of marines in the SP.)

The thing is, I'm not sure if you can replenish your health from afar ( I just dunno yet..) so how does that work out? Does not having a better cover mechanic make the game less fun for you if you're playing like that?

Probably, and it's a shame.

Btw, is there anything like medpacks in the game? I doooooooooon't know, mind you.


Quote:
again, sorry for sounding like a dick in my last post.


Don't worry about it. :)

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