Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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Will you be getting this game and for which platform?
Hell yeah! (PS3) 8%  8%  [ 8 ]
Ooooooh yeah (XBOX) 28%  28%  [ 27 ]
For the Emperor, Yessss (PC) 59%  59%  [ 56 ]
What game? 1%  1%  [ 1 ]
Nah, Warhammer40k is not my thing :P 3%  3%  [ 3 ]
Total votes : 95
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 Post subject: Warhammer 40k : Space Marine
PostPosted: Sun Dec 20, 2009 1:23 am 
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Alreet fellow FOKers?
Just wanted to draw some attention to a possibly brilliant game cresting the horizon
and get your views. Personally i'm rather naff at finding obscure information (usually just jumping to Google) so i wondered what else you could find?

Basically you play one member in a squad of Ultramarines defending a Forgeworld from an Ork invasion. It's an "action-RPG", but just how much the balance tips either way i'm not too sure. I'm thinking primarily action from the footage i've seen.

http://www.spacemarine.com/

That's the official webby, not a right lot to go on from there.

My queries:
Do you select a member of the squad and level them individually (i.e LOTR return of the king) or do you have "neutral marine" and then develop them how you'd like?
Just how powerful will ranged compared to melee combat prove?
When the FOK is it coming out?
Will multiplayer be campaign or skirmish/challenge only?
Will multiplayer be splitscreen or online?
Will Jannet be able to convine Harold to act in time?
Find out next week on *crappy ditty* Days of Odd Lives...


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Dec 20, 2009 1:53 am 
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I read somwhere u start with a neutral as you say and cuztomize them with weapons and stuff normal bolter,heavybolter,chainsword,powerhammer.What ever suits your play style and it said also customize your marine.probz what you would expect (what type of helmet or no helmet,what his face looks like,how big he is etc.I can't remember where i read this as it was a while ago when i first heard about it so i don't know iff its reliable.I have no clue about the other things.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Dec 20, 2009 1:56 am 
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From what I've seen it seems like you "have a neutral marine" that you customise.(There was a extended trailer on youtube but they removed it :cry: )
One can only speculate on ranged vs melee right now :P might be situational.
I heard somewhere that it would be released in Mars but I can't back that up sadly.
My bet is that there will be both co-op campaign as well as multiplayer skirmish.
Split screen of online? maybe both. (simultaeneously xD)
No she won't convince Harold as she will be brutally slain.
8-)

EDIT:Crazyscot is crazy fast >.< :P

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Fri Feb 26, 2010 4:38 pm 
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There are some 'new' screen shots out, but they are just stills from the level in the video posted way back when.
http://www.co-optimus.com/screen.php?id ... rine_2.jpg


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Feb 27, 2010 2:56 am 
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Actually, those look completely different than what they had planned out at first. The first promo pics/vids had DoWII graphics and units with a powerhouse feel to it. Now, it's like a realistic version...

Freak'n sweet. :twisted:

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jun 15, 2010 10:39 pm 
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http://kotaku.com/5563451/warhammer-40k ... st-trailer

new trailer here as well... ffffing awesome

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jun 15, 2010 11:39 pm 
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That was fucking awesome. I need it to be released on PC.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jun 15, 2010 11:51 pm 
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Quote:
I need it to be released on PC.
i certainly hope not. that way i can brag to all no-console-owners about how awesome it is :P

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jun 16, 2010 12:01 am 
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Patman42 wrote:
i certainly hope not. that way i can brag to all no-console-owners about how awesome it is :P

You elitist son of a half-troll.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jun 29, 2010 11:53 pm 
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this game WILL be for PC.. no matter what anyone tells me
its just a FACT.

but the game looks nice and all i just don't really like the marine at the end.. his helmet looks so funky and the pauldrons are just way to small. it doesn't feel like a space marine.

but if he were the proper size it would look weird having such a huge hulking behemoth running, jumping an rolling about the battlefield.. it would look badass though..

overall the game looks awesome can't wait to get it for PC. :)

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 01, 2010 6:23 pm 
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I first watched leaked gameplay and didn't really get impressed, not to mention how the narrator just overuses neologisms like "cinemaction". But this teaser brought my hopes up. The "automatic bolter" still bothers me, however.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 04, 2010 10:13 pm 
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Ilke wrote:
I first watched leaked gameplay and didn't really get impressed, not to mention how the narrator just overuses neologisms like "cinemaction". But this teaser brought my hopes up. The "automatic bolter" still bothers me, however.


How? The Bolter is the 40k version of the Glock, its enough that they have bolter pistols because it would be near impossible to work, because missiles need to gain momentum to be effective, where a pistol is ineffective.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 04, 2010 10:34 pm 
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as far as i remember that first leaked gameplay trailer is incredibly old and back then the game was developed by a different company. correct me if i'm wrong

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 04, 2010 11:34 pm 
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Patman42 wrote:
Quote:
I need it to be released on PC.
i certainly hope not. that way i can brag to all no-console-owners about how awesome it is :P

It will be, petition got it's needed 300k signatures.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 2:29 pm 
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Patman42 wrote:
as far as i remember that first leaked gameplay trailer is incredibly old and back then the game was developed by a different company. correct me if i'm wrong


Correct. Over a year old.

Why are people so bothered about automatic bolters? They are classed as rapid fire weapons and go Brrakk, which to me sounds like at least burst fire, plus FoK has auto bolters?


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 5:08 pm 
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Quote:
It will be, petition got it's needed 300k signatures.
i will believe that when the game developers explicitly state that the game IS coming to PC.

oh and btw the petition only has 12k signatures....

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 6:18 pm 
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Patman42 wrote:
Quote:
It will be, petition got it's needed 300k signatures.
i will believe that when the game developers explicitly state that the game IS coming to PC.

oh and btw the petition only has 12k signatures....


And I am sure like other petitions this new petition will set the precedent for other game developers to do similar for their players and fans.

Sure Warhammer 40k : Space Marine will be offered on PC's. . . when have you ever heard of Microsoft looking to make money through having something exclusive to a particular product line. You would have to think such a company is capable of cajoling, paying off, and/or outright threatening financial ruin of others in the course of wringing out every dollar of proprietary profit.

Now, I must get back to my game of Halo3 on my iTablet.
;)

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 6:21 pm 
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Dr West wrote:
Now, I must get back to my game of Halo3 on my iTablet.


I didn't think it was possible for me to hate humanity more than my current rage against the likes of Bobby Kotick.

I was wrong.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 6:44 pm 
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YES! FEED THE BLOOD GOD WITH YOUR HATE! LET THE UNIVERSE DROWN IN IT!

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 05, 2010 9:28 pm 
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Randomneth wrote:
YES! FEED THE BLOOD GOD WITH YOUR HATE! LET THE UNIVERSE DROWN IN IT!

Shut up, Dick.

Sabre wrote:
Why are people so bothered about automatic bolters? They are classed as rapid fire weapons and go Brrakk, which to me sounds like at least burst fire, plus FoK has auto bolters?

Rapid fire isn't restricted only to automatic weapons.

Bolter ammunition isn't bullets - it's rocket-propelled grenades.

FoK restricts itself to the design of DoW when it comes to visuals.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 12:13 am 
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Well, aren't bolters described as semi-automatic weapons? Is there not a "full auto" mode on them?

Not saying that there would be much need to fire it on full auto xD

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 3:11 pm 
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Skrakar wrote:
Randomneth wrote:
YES! FEED THE BLOOD GOD WITH YOUR HATE! LET THE UNIVERSE DROWN IN IT!

Shut up, Dick.

Sabre wrote:
Why are people so bothered about automatic bolters? They are classed as rapid fire weapons and go Brrakk, which to me sounds like at least burst fire, plus FoK has auto bolters?

Rapid fire isn't restricted only to automatic weapons.

Bolter ammunition isn't bullets - it's rocket-propelled grenades.

FoK restricts itself to the design of DoW when it comes to visuals.


Not strictly true. They only explode a small explostion once inside the target, that's why they are not small blast template weapons. Also, heavy bolters use a bigger version of the same, and they are fully automatic. Bolt pistols are used in hand to hand, so the blast is small enough for you to hold the gun against the target and not have it break. The gun that is, the target will.

I tend to think of them more like hollow point rounds. A small blast that takes out larges chunks of flesh.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 3:26 pm 
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Just posting reasons. What bolts actually are, I do not know nor do I exceptionally care beyond the fact it explodes like a grenade inside of you.

From what I've seen, DoW2 shows bolt fire better than DoW1, at least in my opinion.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 4:11 pm 
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Skrakar wrote:
From what I've seen, DoW2 shows bolt fire better than DoW1, at least in my opinion.

Most realistic way of firing a bolter, yes. The Dev's of the games (Space Marine / DoW) probably thought it'd be cooler with automatic fire >.> 'specially since bolts are really cheap (compared to other ammunition).

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 5:44 pm 
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The model currently used by the Space Marines tends to be fired in 4 round bursts.
And the bolts are .75 cal and have a mass reactive detonator cap, depleted uranium core, diamantine tip.

Perhaps I should stop reading lexi....

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 8:55 pm 
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Randomneth wrote:
'specially since bolts are really cheap (compared to other ammunition).

I am well-versed in the art of sarcasm, you can't fool me.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Tue Jul 06, 2010 11:38 pm 
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They know the science of sarcasm, but not the art.

Anyway, can anyone confirm that boltguns can be fired on automatic as well as in short bursts?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jul 07, 2010 2:34 am 
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It's the year 40000, Im sure they figured it out by now.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jul 07, 2010 11:21 am 
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Randomneth wrote:
Anyway, can anyone confirm that boltguns can be fired on automatic as well as in short bursts?


Calgar wrote:
The model currently used by the Space Marines tends to be fired in 4 round bursts.


But they can also be fired on full auto as well as single shots.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jul 07, 2010 5:56 pm 
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Single shot/4-round bursts, that's it. They have too much recoil to aim AND shoot that accurately even for a Space Marine.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jul 07, 2010 10:59 pm 
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Helbrecht wrote:
Single shot/4-round bursts, that's it. They have too much recoil to aim AND shoot that accurately even for a Space Marine.


Source?


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 08, 2010 4:12 am 
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Helbrecht wrote:
Single shot/4-round bursts, that's it. They have too much recoil to aim AND shoot that accurately even for a Space Marine.


I think it truely is just where the Botler was made and who made it. I mean, there are modifications that can be made to make guns full auto. There are many diffrent kinds of Bolters, made by diffrent worlds, that probably are full auto, 4/3 round burst and single shot.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 08, 2010 10:41 am 
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Sabre wrote:
Helbrecht wrote:
Single shot/4-round bursts, that's it. They have too much recoil to aim AND shoot that accurately even for a Space Marine.


Source?


Common Sense™ and modern weapon usage.
They might fire it full-auto but only in close quarters when it will hit, but considering the power of a bolt one-four are enough for a non-power-armored target. Plus, it's waste of the most expendable ammunitions in the whole Imperium of Man, not talking about special bolts.

http://wh40k.lexicanum.com/wiki/Boltgun wrote:
The model currently used by the Space Marines is designated the 'Astartes MK Vb Godwyn pattern' and tends to be fired in 4 round bursts. There were, however, many other variants used throughout history including:
Ultima Pattern
Crusade Pattern
Heresy Pattern
Filienostos Pattern
Nostra Pattern
Astartes Umbra Pattern
Godwyn Pattern (older versions such as Astartes Mk. IIIa: Godwyn Pattern used by the Dark Angels Chapter)
Godwyn-Deaz Pattern (used by the Sisters of Battle)

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Last edited by Helbrecht on Thu Jul 08, 2010 11:36 am, edited 1 time in total.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 08, 2010 11:29 am 
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http://wh40k.lexicanum.com/wiki/Boltgun

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 08, 2010 1:55 pm 
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"Tends to be fired on four-round bursts" doesn't say whether it is possible to fire it on full auto :P

I'm guessing they can be, since they apparently do so in Space Marine and the Apothecary in DoW2 can and neither would be if GW didn't allow it...

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Fri Jul 09, 2010 3:11 am 
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From the bolt weapons article.
"Bolt weapons are smoothbore, semi- and fully-automatic guns that fire a two-stage projectile known as bolts."
http://wh40k.lexicanum.com/wiki/Bolt_weapon

As for common sense, we are dealing with super human holly warriors in powered armour.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Fri Jul 09, 2010 5:28 pm 
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They are fired full-auto in close quarters, at range - burst/single.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sat Jul 10, 2010 5:36 am 
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^ He's right. Bolters are Single/4 burst/8 full with different patterns of Bolters with different specs. You really think the Imperium is going to care how many Bolts Marines use? How many bolts do you think its takes to make up the cost of a single suit of Space Marine power armor including equipment?

Anyway, Bolters don't have massive recoil when you're wearing power armor. Bolts have an initial charge to increase its inertia and the 'rocket' kicks in to give it a steady and constant speed over long distances.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Wed Jul 21, 2010 11:44 pm 
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Fuegan wrote:
^ He's right. Bolters are Single/4 burst/8 full with different patterns of Bolters with different specs. You really think the Imperium is going to care how many Bolts Marines use? How many bolts do you think its takes to make up the cost of a single suit of Space Marine power armor including equipment?

Anyway, Bolters don't have massive recoil when you're wearing power armor. Bolts have an initial charge to increase its inertia and the 'rocket' kicks in to give it a steady and constant speed over long distances.


The recoil is big enough to stop guard using them (or is there another reason for that?)

As for the rocket aspect, the veterns can get special bolts with more 'fuel' to fly further.


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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 22, 2010 1:32 am 
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Quote:
The recoil is big enough to stop guard using them (or is there another reason for that?)

They're huge; bolters as a weapon are bolt-hungry and not as reliable as The Flashlight in the hands of a Guardsman (even if it breaks less often, it's complicated to repair). Guard-issued bolters still have that much recoil though. I believe though that that-catachan-with-HB had more problems lifting the thing than holding it on full fire, contrary to M134 Minigun, which you can hold if you're Schwarznegger but totally can't shoot from it as it will send you flying into a wall behind you.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 22, 2010 1:39 am 
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Bolters have less recoil than you would expect since most of the kinetic energy is from the rocket engine, with the initial propellant charge just large enough to give it an initial kick to clear the barrel and cycle the bolt to load another round into the chamber.

I mean, if bolters were that bad would Stormtrooper Sergeants be able to fire them accurately?

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Thu Jul 22, 2010 1:44 am 
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They have a large caliber and are large themselves... I wouldn't fire it on full auto if I needed accuracy. Neither does the sergeant. Neither - modern troops.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 25, 2010 9:39 am 
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this has become wickedly offtopic.

:!:

Quote:
And, there isn't any game news to discuss yet, so why not?


because i said so. because you're not a moderator. because I am

thread is about the game, thus if there's news about it post em here. if not, don't.

if you feel like discussing realism/weapon behaviour, do that in another thread.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 25, 2010 9:47 am 
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Well, id buy it if i had ps3. I mean the orks heads go all *mellon*(and yes that is a sound as well as a action) when you stamp 'em. Look fun, I want duel thunder hammers and a jumppack.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Sun Jul 25, 2010 4:49 pm 
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Mithril-hound wrote:
duel thunder hammers and a jumppack.

Sadly, this is about Ultramarines, not Angry Marines, so no dual thunder hammers for you.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 26, 2010 9:13 am 
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Space wolves can get duel thunder hammers, its codex.

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 26, 2010 9:16 am 
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and since when did developers care about codex really? ;)

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 26, 2010 9:17 am 
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don't crush my hopes! You..... You hope vampire!

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 Post subject: Re: Warhammer 40k : Space Marine
PostPosted: Mon Jul 26, 2010 10:01 am 
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Hope is the first step on the road to disappointment. (c)

You can get dual thunder hammers - "replace his bolt pistol and/or chainsword with:" - no way a Vanguard, Captain or Chapter Master can't.

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 Post subject: Space Marine will now be released on PC
PostPosted: Mon Jul 26, 2010 5:53 pm 
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http://www.rockpapershotgun.com/2010/07/26/armoured-hugs-space-marine-on-pc/

Discuss.

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