Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: 3.7 Alpha Stream and Discussion (check 1st post)
PostPosted: Wed Jul 20, 2011 8:53 pm 
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Schedule: Updated 08/07/11 @ 9:14 PM
UTC -5, EST. Link to Stream

Thursday @ 9PM
Saturday @ 9PM



For 'Internals': -Link here-
Patches are dragged/pasted to Dark Crusade/DoW_DC_FoK/Data
From there, you should be prompted to overwrite the attrib folder. Hit yes to all and let it finish. Any version of 3.7 can be patched using the latest release so don't worry about doing them in order if you miss one. The link will not work unless you have the original 3.7 Alpha, so don't bother to try and download it unless you have it.

Patches will be sent on the following days*:
Thursday: 08/11
Saturday: 08/13
Monday: 08/15
Thursday: 08/18

This patch includes the power economy changes and various bug/balance fixes, primarily for Chaos. I've been having a lot of trouble trying to get Ork and Eldar requirements working, which has impacted progress significantly. I have finished Orks so you can currently play Necrons, Chaos, and Orks with minimal problems.


* Subject to change.



Dark Crusade 3.8: Bug fixes and tweaks submitted by the community. New units and textures. Hopefully to be released before November. This may also include codex readjustments, which I probably will not be coding but I will still participate in discussions. There is also a possibility that these adjustments may be made into a different DC version altogether as a final release. The DC campaign may be made compatible at some point in the mod's lifetime but I can't say anything more than that. It's just not something we're focused on atm.

Soulstorm 4.0: As far as I know from Warcaster, this will be a 3.8 port to Soulstorm. Dark Eldar and Sisters will be disabled but the aim will be to take advantage of Soulstorm's new code such as enforcing 1 type of weapon in 10 man squads (as opposed to being able to take 2 lascannons for example) and other tweaks for the other races. No ETA as I might not take part in this, at least not actively.

Sisters and Dark Eldar: If I'm going to be working on Soulstorm at all, I will probably be focused on coding these to be up to par with the other races. I'm the only one who knows the new system at the moment and even with fully detailed documentation, I'll be the only one fluent enough to code these accurately and at a respectable pace (sorry Ark :lol: ). The rest of the team will be adding the new units and weapons to the two races, I'd assume.

I hope this clears up any questions you might have. I want the community to be as well informed as possible. Just keep in mind, none of this is concrete. FoK is finally at a point where it might stabilize and have strong activity and updates for the first time in months, just be patient and give us some time. If you want to harangue someone, just yell at me to code 3.7 faster :lol: The rest of the team are pretty much just sitting on their hands until this is done.


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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:04 pm 
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Release when you believe it's playable, you are the one working mostly on this so when you believe that you have gotten all the bugs worked out as well as the balence issues then you release it.

I'm sure everyone can wait, if not then they don't deserve to play it.

And I'll go to my contingency plan: Shotgun to the face! Dirtbags....

Ahem....

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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:13 pm 
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You should release when it is playable. You've confirmed that 3.7 is still alive after being dormant and told us to yell at you when you get lazy, so FoK no longer appears to be in danger of dying.

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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:28 pm 
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Well if you guys are content in being patient for a nice release then I'll shoot for that. Don't be shy in asking for updates or how things would work/have changed. I like answering questions as it keeps me focused and talking about the mechanics actually helps clear up some issues. Plus, everyone likes to see a busy forum. :)


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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:30 pm 
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Dibbs on poking you every week for an update!

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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:41 pm 
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Release when it's finished.

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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 9:43 pm 
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When you feel that it's in an acceptably playable condition. I can feel confident in my patience because I know you're still working on it and still give us regular updates on stuff.

So yeah, playable condition and as things get fixed on your end you could just release little patches for us to apply to make it complete.

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 Post subject: Re: Quick Public Release?
PostPosted: Wed Jul 20, 2011 10:10 pm 
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I would go for release at the end of the month only to internals. But if we did this it would require internals that are going to test daily and make progress that way we can get a release decent release along in a month or two. I think that would be the best option but only if internals test. Me personaly I more then likely won't be testing that often since I just finished high school and am dealing with some stuff in realy life atm. Other then that I would say release when its playable. Just my 2 cents.

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 Post subject: Re: Quick Public Release?
PostPosted: Thu Jul 21, 2011 12:05 am 
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Release at the end of the month, only to Internals (and obviously mod team members). Gives me/someone time to round up the Internals and advertise 3.7 to them (if they're currently on hiatus or w/e) and also gives me time to get back to my gaming rig :P

The last point is irrelevant, for those who didn't figure it out.

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 Post subject: Re: Quick Public Release?
PostPosted: Thu Jul 21, 2011 2:38 am 
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but im not an infernal :cry: hahah

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 Post subject: Re: Quick Public Release?
PostPosted: Fri Jul 22, 2011 6:04 pm 
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doesn't have to be 100% bug proof(if that's even possible, doubt it) but as long as your satisfied with it. and to everyone not just internals, increases the chance for those that like PvP to actually do so :)

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 Post subject: Re: Quick Public Release?
PostPosted: Sat Jul 23, 2011 12:13 pm 
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Can we have an update on what new units there will be for the races and if there will be another race added Pwease


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 Post subject: Re: Quick Public Release?
PostPosted: Sat Jul 23, 2011 4:52 pm 
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Release When you think its playable so people don't come here and bitch about every bug or how unfair the AI plays or an OP unit gets spammed.

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 Post subject: Re: Quick Public Release?
PostPosted: Sun Jul 24, 2011 2:34 pm 
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The sheer stoopid of realising an unplayable mod would further drive the community into ruin. Post more screenshots on mod db, and do a few announcements. Feed the hype. Get people interested. Then release it when you deem it playable.

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 Post subject: Re: Quick Public Release?
PostPosted: Sun Jul 24, 2011 3:52 pm 
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Alright, Mithril. To help with the hype and assure everyone FoK isn't dead, I got the idea to do a few scheduled livestreams to highlight some of the changes. I can do the first one tonight and then figure out the schedule after. I made a new poll to see which days would be best to do this.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 2:59 am 
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By some twist of fate, we also have Warcaster in voice and channel chat (if he ever gets it working on that page).

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 3:13 am 
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Hum, I burned the luas and I don't see the changes I did in-game. I'm deleting the rgds and reburning them I guess. Alright, I found the problem, I think... Yeah, there's a lot of errors and they aren't coming from me. They're coming from the luas MK gave me. Looking for plasma pistol research requirements and other random things.

I should have tested this sooner, sorry guys. :oops:


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 3:49 am 
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So, no chance of seeing anything tonight?


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 3:58 am 
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Low chance, I suspect. He's pretty busy on all these new errors, and I haven't been able to con him into having open live devchat with the community. :{

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 4:02 am 
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Unfortunately, no. I replaced the luas with the ones Melooo gave me and I'm getting the same errors. Stuff like Guard_heavy_weapon_team_hs looking for a weapon that doesn't exist was the last error I got, and I'm trying this unmodified stock, the way it was given to me.

I'll debug this and I'll give you guys an update on the progress tomorrow, I'm really sorry about that. It's my fault for not trying it sooner. As soon as I get this working, I'll try to stream at least an hour everyday of the week for a week to make up for this. I'll have a schedule of times up in advance. Again, really sorry about that.

I need to watch some ponies to destress.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 9:50 am 
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Good effort. Feed this to mod db, and other forums.
This will get people interested, and keep their focus.

:)

Should also allow for good community input.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 9:56 am 
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I can watch the streams anytime :D

Also, why not post gameplay videos on youtube or something? That might get some people interested.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 10:18 am 
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You should probably bear in mind timezones. You appeared to be online at 2.20am (GMT), therefore I ended up missing anything that might have been shown.

What is "am" and "pm" for you?

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 9:31 pm 
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Alright, I got it to work, there were hardly any errors at all lol. Now for the schedule:

UTC -05:00 To check yours, go here.

Starting tonight: Monday @ 6:00 PM - 8:00 PM
Tuesday @ 7:00 PM
Wednesday @ 7:00 PM
Thursday @ 7:00 PM
Friday @ 9:00 PM
Saturday @ 5:00 PM and again @ 9:00 PM
Sunday @ 7:00 PM

Sounds good? I'll start streaming at 6 tonight but I may not start my game until 6:30 because I'll be trying to work out some kinks with the Mic so I can provide some commentary on what has changed and why. See you guys in an hour and a half. :)


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 9:36 pm 
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What are you using to stream?

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 10:14 pm 
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Oh I was gonna give the link. Xfire :-p It's the 'Starting tonight' part.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 11:05 pm 
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urghgodfire :P

How does streaming on Xfire work? I can use the website, or do you have to use the crappy client?

EDIT: just checked the livestream section of the Xfire site, no live videos of DoW - DC, and you're not online. Or am I too early; it's only 6.07 @ UTC -5, I think.

Or maybe I'm an hour out :D

(sorry, quite intrigued to see how your gameplay pans out)

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Jul 25, 2011 11:07 pm 
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Nah, anyone can see it. If you want to chat you have to log in, otherwise it's just like podcaster. Ark will be on mic with me so he can relay any questions people have either from the chatroom or from the forum here. If anyone can update mobbd with the schedule, that would be great. Anyway, time to stream.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Tue Jul 26, 2011 12:09 am 
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THE STREAM WAS A RESOUNDING SUCCESS.

I WOULD LIKE TO PERSONALLY EXTEND MY THANKS TO EVERYONE THAT ATTENDED.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Tue Jul 26, 2011 6:55 pm 
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I missed it . so what was it like?

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Tue Jul 26, 2011 7:15 pm 
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I was the only viewer.

'nuff said.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Tue Jul 26, 2011 7:39 pm 
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baz44331 wrote:
I missed it . so what was it like?


Bump.

To precise : which race was involved ? The result of the match... your impression about playability ; balance speed of gameplay ?

(do want information do waaaaaaant :x )

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Tue Jul 26, 2011 11:03 pm 
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If the schedule holds, it's coming up again in an hour today, fellows - you still have a chance to see all truths revealed!

Update - Holy spaghetti, there's a stream! Let's all go watch.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 10:53 am 
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Should be able to view tonight's one, hopefully.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 2:41 pm 
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Although i think its good to livestream the test. i think the testers should do it Fuegen you should just work let them test mate :)

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 6:15 pm 
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Except that it's not ready to test yet.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 7:20 pm 
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Hmm.. so is the livestream not a live test?

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 7:23 pm 
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It is more of a feature broadcast than an in-depth test. There are still plenty of bugs remaining before it can be released in a playable state.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 7:30 pm 
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yep that's cool i understand this. but if he can do the changes then get you guys to test the changes then we have a good working progress. things move little faster and people get to work. its cool for me i just texture at my pace cos i have the mod on my comp.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 11:03 pm 
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Why is the chat room now password-protected?

Also, you probably don't have me on Steam, Fuegan. This makes things annoying when I want to poke you, like I would've preferred instead of making this post :P

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Wed Jul 27, 2011 11:08 pm 
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I'm already friends with you, just not signed in on steam.

As for the password protection, you have to refresh your page when the stream is up, for some reason Xfire says that.

Stream will be 8 or so minutes late. LuaBurner is taking longer than expected. Changes include fixed armor values for structures, fixed power resource, adjusted costs, and a few other things that no one will notice lol.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Thu Jul 28, 2011 12:26 pm 
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Personally speaking, if you really don't think you have a version ready to release yet, I would rather you focus on finishing it rather than delaying it even more with streams.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Thu Jul 28, 2011 12:45 pm 
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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Thu Jul 28, 2011 1:24 pm 
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To elaborate on Warcaster's statement, Onard, Fuegan is testing at the same time he is streaming.

He has to do the testing you're seeing on the stream regardless of whether he streams it or not.

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Thu Jul 28, 2011 5:37 pm 
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Lol, "You delayed the release by an hour. Gtfo the stream and get coding." You amaze me Onard, you really do.

And yeah, what Gorb said. If I wasn't streaming then I wouldn't be testing. Which means instead of fixing things incrementally, I would be fixing things in large batches, and that takes longer. So I might not be spending that ONE hour coding, instead I'm viewing what has changed and making decisions.

For example, I know the Defiler Battlecannon is messed up. It scatters in predefined places; it kept hitting the same 2 places. Also that vehicles are as resilient as I once thought (I went back and forth because 3.6 vehicles were completely worthless, now rhinos are like fortresses with their full hp), so I'm sticking with my original idea on the 3.7 thread.

Fuegan wrote:
• Vehicle Penetration: Completely rehauled. AP1: +10, AP-: -4, Glancing on 6: 8, 5+: 23, 4+: 38, 3+: 53, 2+: 68, 1+:83, Auto Pen: 90. With this, Vehicle HP will go down to 400.


Right now I'm doing Charge! and melee disabling abilities (included abilities that don't get disabled), then tying Charge! into Chaos units along with their build times, reinforce times, movement speed change, melee leap change, sight range change, unit requirements, decreased hp, hp regen, and morale changes which will be on Friday's stream, off chance for tonight's.

After Chaos, then I'll do that to Black Templars, then in alphabetical order through the rest of the races (Eldar, Guard, Necrons, Orks, SMs, Tau). From there, I'll decide if I want to make a release or finish up with abilities, heal/morale auras, change cover, and a few other things. Then I'll be done and can focus on bug fixes and balance changes.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Sun Jul 31, 2011 3:08 am 
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Great streaming! I finally could catch one and i must say i really like the idea :) you're bringin in great changes and i like the way it's going.

Good work !


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Sun Jul 31, 2011 9:04 am 
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After seeing the first one of saturday, I get a new question :

Why is the ratio req/power different between 10 men cult troop and 20 men cult troop squad ?

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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Sun Jul 31, 2011 2:44 pm 
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It's the same, half/half, but the 10 man squad will cost less to reinforce than the 20 man. However, if you pick a dedicated Mark, the Cult troops go to 3 parts req, 1 part power.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Sun Jul 31, 2011 11:44 pm 
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Tonight's stream will be a half-hour late as I'm still doing a few touch-ups and I still need to burn the luas and there will probably be some errors.


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 Post subject: Re: Livestream 3.7 Gameplay
PostPosted: Mon Aug 01, 2011 12:41 am 
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YOU ARE SO SLOW.

<3

(thought I was late, glad to hear I'm actually early :D)

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