Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
It is currently Tue Dec 12, 2017 11:02 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: RC 4530 general bug list
PostPosted: Thu Oct 07, 2010 1:37 am 
Infernal Tester
User avatar
Offline

Joined: Wed Nov 19, 2008 3:30 am
Posts: 369
Location: Nelson NZ
don't know if this has been addressed already but im pretty sure the win condition that gives every player a different objective (can't remember what its called :oops: ) is used it stops the player from creating units?

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Thu Oct 07, 2010 4:42 am 
Infernal Tester
User avatar
Offline

Joined: Sat Sep 19, 2009 3:06 am
Posts: 699
Location: Hilversum, Netherlands
Blasphear wrote:
don't know if this has been addressed already but im pretty sure the win condition that gives every player a different objective (can't remember what its called :oops: ) is used it stops the player from creating units?
'Winds of War' i believe it was.. an i don't really understand what you mean or trying to get at :?

but while your talking about that.. if someone else's obj is to assassinate a HQ and you attach your HQ to a squad to lose instantly..

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Fri Oct 08, 2010 12:43 am 
Infernal Tester
User avatar
Offline

Joined: Wed Nov 19, 2008 3:30 am
Posts: 369
Location: Nelson NZ
Haha sorry, that was so vague. When the win condition "diverging Paths" is active, it stops the player from creating most units. I have only tested this with BT and Chaos. With BT all squads in the Barracks when clicked on failed to load and spawn, only units created in the HQ and Machine Cult spawned. With Chaos, all units in the Barracks and DaemonPitthingamy failed to load and spawn, the only units I could create were those from the HQ and I would assume the MachinePit (I never found out as I was systematically gang raped by four armies at once while trying to keep my only two squads alive :evil: )

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Sun Oct 10, 2010 12:47 pm 
Infernal Tester
User avatar
Offline

Joined: Sun Jan 31, 2010 7:03 pm
Posts: 747
Location: Unknown.
Hehehe, another victim of the new generator system :twisted: if I'm not wrong
You need a generator near every production structure for it to function.

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Sun Oct 10, 2010 9:13 pm 
Infernal Tester
User avatar
Offline

Joined: Wed Nov 19, 2008 3:30 am
Posts: 369
Location: Nelson NZ
Well I tend to build all of my buildings in ver close proximity, how close does it need to be, as this may be the case

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Sun Oct 10, 2010 9:19 pm 
Infernal Tester
User avatar
Offline

Joined: Sat Sep 19, 2009 3:06 am
Posts: 699
Location: Hilversum, Netherlands
just to be safe build it RIGHT next to it if possible. i always build one generator one each side of my HQ(depending on the map an if there is space) to make sure i can always build buildings around it.

_________________
Image


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Sat Jun 18, 2011 8:20 am 
Civilian
Offline

Joined: Fri Jun 17, 2011 7:16 am
Posts: 2
when or where i can download mod version for soulstorm ? and kaurava is for (DC or Soulstorm?)


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Wed Jun 22, 2011 2:10 am 
Civilian
Offline

Joined: Mon Jun 13, 2011 12:36 am
Posts: 2
Im not entirely sure if this is a bug but whenever I play with allies no matter what the difficulty is set to, they are always far better then the enemy AI, and the anemy AI never really seems to improve no matter the difficulty setting, am I just doing something wrong?

and not at all a bug, but how does one find an online match for FOK?


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Wed Jun 22, 2011 2:17 am 
Civilian
Offline

Joined: Mon Jun 13, 2011 12:36 am
Posts: 2
For some reason the AI of my enemies in skirmish is always really primitive, whereas my allies AI is always far too good, regardless of what difficulty setting, any clues as to what the issue is?


Top
 Profile  
 
 Post subject: Re: RC 4530 general bug list
PostPosted: Mon Mar 05, 2012 11:57 pm 
Civilian
Offline

Joined: Fri Jan 28, 2011 4:13 pm
Posts: 1
I stared a match as Imperial Guard+Black Templars vs. Tau+Necron. Tau stars rushing with a lot of units non-stop while the Necron seems to do nothing. The game eventually crashes no matter how many times I save it. I guess there is something wrong playing against Tau. I'm pissed off because I can't eradicate those xenos. The forces of Chaos intervened.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group