Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: FoK 3.5 Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 10:13 am 
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post your bug findings here. first post will be updated along the way.

Eldar

- Dire Avengers gun visual glitch FIXED
- Bug that allow to have 3 HQ choices FIXED
- autarch warp jump generator is bugged Not Bug, read tooltips

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 12:34 pm 
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Scorpion is missing textures in Army Painter.

Gun appears as wireframe mesh.

Base appears as solid grey.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 4:31 pm 
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Scorpion has not been textured at all. The texture artist that was supposed to do it left. :( ( I was told that was going to be removed...)

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 5:41 pm 
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-Cannot pick the Warlock for Wraithguard.
-Units in fleet can still shoot.
-The 1950 req Wraithguard unit cannot capture or uncapture points.
-The spinneret rifle profile needs to be updated.
-The Autarch's warp jump ability is not present nor does he warp jump into combat.
-The Fast shot ability for the Dark Reapers is missing.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 5:45 pm 
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Fuegan wrote:
-Cannot pick the Warlock for Wraithguard.
-Units in fleet can still shoot.
-The 1950 req Wraithguard unit cannot capture or uncapture points.
-The spinneret rifle profile needs to be updated.
-The Autarch's warp jump ability is not present nor does he warp jump into combat.
-The Fast shot ability for the Dark Reapers is missing.


Did you buy the spirit seers upgrade?
They suffer heavy inaccuracy.
Is it a heavy support choice? ONLY TROOPS CAN CAPTURE POINTS EVER!
Quite possibly.
was he attached to a unit that cannot jump?
Quite possible

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 6:00 pm 
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Rocktober! wrote:
Fuegan wrote:
-Cannot pick the Warlock for Wraithguard.
-Units in fleet can still shoot.
-The 1950 req Wraithguard unit cannot capture or uncapture points.
-The spinneret rifle profile needs to be updated.
-The Autarch's warp jump ability is not present nor does he warp jump into combat.
-The Fast shot ability for the Dark Reapers is missing.


Did you buy the spirit seers upgrade?
They suffer heavy inaccuracy.
Is it a heavy support choice? ONLY TROOPS CAN CAPTURE POINTS EVER!
Quite possibly.
was he attached to a unit that cannot jump?
Quite possible


Yes
Profile needs to be fixed then (says they cannot shoot at all)
Um, no. They're troops. Normally Elite but its a special Eldar thing.
Ok
No, he was by himself and when I attached him to warp spiders, they lost their ability to jump.
Ok, but I think I researched it and it still was missing.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 6:27 pm 
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Quote:
Yes
Profile needs to be fixed then (says they cannot shoot at all)
Um, no. They're troops. Normally Elite but its a special Eldar thing.
Ok
No, he was by himself and when I attached him to warp spiders, they lost their ability to jump.
Ok, but I think I researched it and it still was missing.



Have managed to get Autarch with warp jump and attached to warp spiders successfully, so it looks like it may not be a bug that affects everyone.


Last edited by Tarrasque on Mon Sep 14, 2009 6:58 pm, edited 1 time in total.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 6:49 pm 
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@fuegan:

1- that's odd, i guess you mean the Elite Wraithguard squad, the only requirement for their warlocks is the soulshrine, the only logical explanation to this is that you lost the support portal or soulshrine buildings.
2- Fleet of Foot disable shooting on the move but not if the squad is stationary....that's how it works in TT.
3- Wraithguards by design arent able to capture points as a balance measure...and neither they have animations for it.
4- What do you mean exactly?, in TT is 18" S6 AP1 Assault1,Pinning that's how it is in game.
5- There is probably some bug with the warpjump generator upgrade....i remember hearing something about it before.
6- Its not missing, the exarch has it by default passively, his rate of fire is naturally increased.....since in TT you cannot use both Fast Shot and Crack Shot at the same, Crack shot ability reduces the rate of fire while increasing the damage

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 8:10 pm 
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Autarch can't upgrade to SH Wings or WS Jump generator if you take Mandiblasters or Banshee Mask, at least in the game I played, coincidently it was the same game that some Alaitoc voices were missing.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 8:18 pm 
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Duorn wrote:
Autarch can't upgrade to SH Wings or WS Jump generator if you take Mandiblasters or Banshee Mask, at least in the game I played, coincidently it was the same game that some Alaitoc voices were missing.


Warp Jump Generators and Hawk Wings need to be bought before other upgrades in order to have access to them. This is an unfortunate engine limitation that we can't do anything about.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 9:27 pm 
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I guess it depends on hardpoints but Autarch's melee animations and sync-kills are broken. I was using power sword and banshee mask.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 11:08 pm 
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- Autarch Swooping Hawk wings' primary colored feathers flinch with a lighter color all the time (at least for me), and as you can see Fusion Gun has no textures. Also, the left hand is not positioned correctly and it does a weird animation.
- Warp Spiders and WS Exarchs are completely not team-colourable (intentional?)


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 11:16 pm 
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That's actually the Reaper Launcher, speaking of, I didn't see that in his wargear options, but I may have missed it.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 14, 2009 11:33 pm 
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Melooo wrote:
@fuegan:

1- that's odd, i guess you mean the Elite Wraithguard squad, the only requirement for their warlocks is the soulshrine, the only logical explanation to this is that you lost the support portal or soulshrine buildings.
2- Fleet of Foot disable shooting on the move but not if the squad is stationary....that's how it works in TT.
3- Wraithguards by design arent able to capture points as a balance measure...and neither they have animations for it.
4- What do you mean exactly?, in TT is 18" S6 AP1 Assault1,Pinning that's how it is in game.
5- There is probably some bug with the warpjump generator upgrade....i remember hearing something about it before.
6- Its not missing, the exarch has it by default passively, his rate of fire is naturally increased.....since in TT you cannot use both Fast Shot and Crack Shot at the same, Crack shot ability reduces the rate of fire while increasing the damage


1. I mean there is only 1 warlock you can choose, the destructor one. Conceal would be more useful and sometimes enchance would be good too.

3. That kinda defeats the purpose then except for taking troop cap. That would be like having them unable to hold or contest objectives in tabletop which would make them utterly pointless.

4. I mean the tooltip, sorry for not clarifying.

5. The model didn't have the generator on him, I think it was because he had a mandiblaster already.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 15, 2009 4:40 am 
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Campaign Race select screen, Taldeer has Biel Tan color scheme.

Edit: Seems that some of the other Eldar units in Campaign have Biel Tan colors.


Last edited by Duorn on Tue Sep 15, 2009 4:59 am, edited 1 time in total.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 15, 2009 4:56 am 
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@RMX: The wings are supposed to be like that, based on the description in the codex


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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 15, 2009 5:18 am 
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Conceal warlock would be way to powerful. Not gonna happen.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 15, 2009 6:13 am 
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Duorn wrote:
Campaign Race select screen, Taldeer has Biel Tan color scheme.

Edit: Seems that some of the other Eldar units in Campaign have Biel Tan colors.


That's because they are now Biel tan

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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 16, 2009 5:40 am 
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Just a few bugs that I've found.

The eldar auturach has no crouch through cover animation.

Wraithlords get sidetracked easily and are often unable to attack an object in cc more than once due to this.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 16, 2009 3:06 pm 
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wraithlords and wraithguard are subject to the wraithsight rule (hey they needed at least 1 drawback), wraithsight rule randomly makes them get carried away and thus stop fighting for a random period of time.....only by having a warlock nearby (or leading the squad in wraithguard's case) you can overcome this and allow them to fight normally at full effectiveness.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 16, 2009 5:40 pm 
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I found that when you buy a warp jump generator for your Autrach the model don't represent this, but then if you buy wings he will get it. Also when you buy WJG or Wings you loose the mask choices

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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 16, 2009 11:28 pm 
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Don't know if it's intentional, but the Fire Dragon Exarch's helm and weapon lack color.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Thu Sep 17, 2009 6:05 am 
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All of the dark reapers' left arms are dislocated.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Thu Sep 17, 2009 12:34 pm 
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Autarch's WJG doesn't show or function on the model.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Thu Sep 17, 2009 1:53 pm 
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buy wjg then wings. u will get him

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 Post subject: Re: Eldar Master Bug List
PostPosted: Thu Sep 17, 2009 9:14 pm 
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may I remind everyone that it is extremely helpful that you check whether "your" bugs have already been posted. no need to mention things twice or thrice. shouldn't be that hard considering that the bug sections are still quite small...

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 Post subject: Re: Eldar Master Bug List
PostPosted: Fri Sep 18, 2009 10:57 am 
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Are there some options under the weapon upgrades of vypers? They seem to represent something I am not able to get. Do they mean reinforcing with a starcannon vyper, brightlance vyper, etc.? Also, some tooltips aren't finished and some seem to be carried over from the last version. Banshee exarches don't have different tooltips differentiatig mirror swords and the executioner . . .


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 Post subject: Re: Eldar Master Bug List
PostPosted: Fri Sep 18, 2009 4:52 pm 
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In the campaign I can't seem to build a farseer if the one I have dies or the AI attacks a territory that I'm far from.

Anyone else have this problem?

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 Post subject: Re: Eldar Master Bug List
PostPosted: Fri Sep 18, 2009 5:17 pm 
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TDATL wrote:
In the campaign I can't seem to build a farseer if the one I have dies or the AI attacks a territory that I'm far from.

Anyone else have this problem?

That's how it is for all the races. Since Taldeer is only one person, she can't exactly be in two places at once and once she dies or is incapacitated... well you can't build a duplicate Taldeer (unless Eldar started cloning).


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 Post subject: Re: Eldar Master Bug List
PostPosted: Fri Sep 18, 2009 6:47 pm 
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Still would be nice if you could build an unnamed Farseer, like Computer 2 does in Campaign when you're up against 2 AIs.

Edit: Found a weird graphics glitch on the DA Exarch's Diresword. Minor, yes. Figured I'd point it out anyway.

http://i6.photobucket.com/albums/y232/N ... -20-85.jpg


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 Post subject: Re: Eldar Master Bug List
PostPosted: Sat Sep 19, 2009 4:46 pm 
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Did something happen to how the Howling Banshee is TC'd? The banshees' hair is now of the same colour as that of the Guardian's face (helmet). This causes Biel-tan Banshees to have white hair, for instance.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Sat Sep 19, 2009 11:13 pm 
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Yeah, their TC scheme got changed so the main body of their armour is always bone white instead of TC-able. The hair is tied to Trim2 in the army painter for colour if you want to edit your Biel-Tan teamcolour to compensate now. I believe Trim2 for Eldar is just inner part of helm. (As you pointed out they're the same colour.)

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 Post subject: Re: Eldar Master Bug List
PostPosted: Sun Sep 20, 2009 1:44 pm 
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Aspect Warriors wont be Fully TC, they all have their aspect specific colors.

Previous RC1218 banshee texture was a WIP/place holder. Current one can still team color the shoulder pad, hair and cloth.

Also this ain't a bug so please carry on and drop the TC banshees discussion :)

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 Post subject: Re: Eldar Master Bug List
PostPosted: Sun Sep 20, 2009 4:00 pm 
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Okay. I guess that was just me getting too used to seeing Banshees with reddish-orange hair.

Some stuff to add:
1.) Several Autarch wargear options lack proper working tooltips.
2.) Both Howling Banshee Exarchs with different weapons have the same tooltips (apart from the name which is our only way of differentiating between the Executioner and Mirror Swords Exarchs).

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 5:59 am 
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There's something messed up with the webway. When I disembark, they immediatly start charging towards the enemy (Dire Avengers to be exact). I was playing against Tau and some Kroot were assaulting my pathfinders so I dropped some Avengers from the webway and they ran up to the Kroot (who were a good shooting distance away, bout 12"-16" tabletop standards) and assaulted them instead of shooting at them like they should. Don't ask me stupid questions about rally points or being put into combat stance because nothing was like that.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 6:06 am 
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You know, it's nice that you noted the fact that your DA weren't in combat stance and that you didn't have rally points, but you could have left out the condescending 'stupid questions' bit, they only would have been asked in an attempt to clarify if you hadn't already provided specifics. Personally, I've never had this problem, so I can't really comment on it.


Last edited by Duorn on Mon Sep 21, 2009 8:58 pm, edited 1 time in total.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 7:39 pm 
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I noticed the wraithguards cannot hurt the ork's killa kan and def dread ... Have you the same bug ? (that was in the "dead of winter non scar edition" map, Eldar+GI/2 orks (insane, destroy HQ, fallback rule, dedicated transports rule and game timer ;) )...

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 9:16 pm 
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After Vipers complete the 3 researches they have, the cost to build ONE from the building is 1075,215. The most a single viper could cost is about 600 req so this is really messed up. If you guys add the cost of the upgrades for the entire squad to the single viper then what's the point of having a research that costs about 1200 resource (this is JUST for holofields) if you have to pay for the upgrades anyway?


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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 11:18 pm 
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There probably isn't a way to increase the reinforce cost with a research. They are including both so you can't "sneak" free upgrades in by having squads already built. It is like that for all such researches for all races.

I do wish there was some other way as well. It is rather painful to upgrade things that need such researches. I would really like it if the researches would at least finish right away. I mean it takes long enough to save up that kind of money just for it to take even longer to actually get use of of it.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 11:48 pm 
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Shuriken catapults (both Dire Avengers and Guardians) stop their firing if the enemy is moving. Not sure if it is just a asthetic thing and they work fine but it seems to be gimping their damage.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Mon Sep 21, 2009 11:49 pm 
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But the current upgrade system means you pay twice for upgrades. Once for the research, once when you build a new squad.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 1:57 am 
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SpardaSon21 wrote:
But the current upgrade system means you pay twice for upgrades. Once for the research, once when you build a new squad.

Exactly, that's my point. Vanguard aren't like that after the storm shield upgrade so why Vipers?


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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 3:49 am 
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vanguard do get more expensive

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 9:56 pm 
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Wave serpent says Armour 3 (shielded), not specific about the shield level

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 9:57 pm 
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Its a special rule, not an invulnerable save. What the shielded rule does is it doesn't allow extra dice rolls for armor penetration.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 11:21 pm 
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SpardaSon21 wrote:
Its a special rule, not an invulnerable save. What the shielded rule does is it doesn't allow extra dice rolls for armor penetration.


And it makes the max Strength a weapon can have against it 8. (IIRC)

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 Post subject: Re: Eldar Master Bug List
PostPosted: Tue Sep 22, 2009 11:59 pm 
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Des Major wrote:
And it makes the max Strength a weapon can have against it 8. (IIRC)


You would be correct, sir. However, I feel I must point out that the Energy Field rule only applies to ranged attacks, including the STR 8 nerf. So Fists and THammers (In TT at least) are unaffected.


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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 23, 2009 12:06 am 
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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 23, 2009 2:32 am 
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Dire Avenger gun glitch.

I think they were either naded at the time, or they had just Bladestorm'd..

Not sure tbh.

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 Post subject: Re: Eldar Master Bug List
PostPosted: Wed Sep 23, 2009 1:48 pm 
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Found the bug, its something missing in the OE code of the Dire Avenger model, its missing the shuriken catapult ref animation in the "under fire idle" action, hehe in words it can be easily fixed :)

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