Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: [FAQ] Frequently Asked Questions
PostPosted: Wed Sep 02, 2009 1:25 pm 
Excommunicate Traitorus
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Installation Questions:

Q: I get "could not create (insert file name here) file path cannot be found" error on winrar while extracting the mod - help!

A: You most likely lack the folder permissions to write to the folder you want. So do it with admin privileges if you can.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:33 pm 
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General Questions:

Q: What's the latest public version?

A: It's Beta 3.6 RC4530. Get it here

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Q: Is the latest public version compatible with Soulstorm?

A: Not yet, FoK 3.6 is only compatible with DC. The current Internal release is for Soulstorm.

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Q: Can we have a new version?

A: No, new releases will be given out when the powers that be decide to do so. Asking ever so often won't make it come any faster. It will only **** off the mods.

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Q: Could you buff / nerf / change the stats / change the price of that particular unit?

A: No. Every stat and every price in FoK is taken straight from the W40k Codices, modified using an internally-developed conversion formula. It's a lot of work.

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Q: Help! Skirmish and MP with more than 6 players crashes, is there a fix?

A: DoW has a maximum RAM usage of 2GB. If it goes over, it crashes. However there is a fix here, though this fix WILL NOT WORK on Steam copies of the game.

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Q: I can only play as Black Templars, Tau or Necrons in Multiplayer, how do I play with other races?

A: Dark Crusade Requires you to own DoW and WA for using Imperial Guard, Space Marines, Eldar and Orks in MP. Click here for additional info.

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Q: I can only play as Black Templars, Dark Eldar or the Inquisition in Multiplayer, how do I play with other races?

A: Same as above, Soulstorm needs you to own DC, WA and DoW to unlock all other races. Click here for additional info.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:36 pm 
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Location: República Bananera de Venezuela
Gameplay Questions:

Q: Why I can't reinforce or upgrade my squads? Arrghh!

A: FoK has reshaped reinforcing system, your squad or vehicle squadron must be near the production building from where it came out or near a Listening Post, the same goes for upgrading.

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Q: Oh noes! My squads randomly stops reinforcing!

A: You can only reinforce around Listening Posts (LPs), Barracks and transports. You can make weapons upgrades only around LPs and Barracks.

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Q: How do I make my squad and / or vehicle cap go up?

A: By building Listening Posts on Strategic Points.

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Q: When I play the Squad Cap wont go higher than 6 and the Vehicle Cap wont go higher than 3 even after I build loads of Listening Posts. Does anyone know why this is happening?

A: FoK uses the same squad limits than a W40k TT standard game, 2 HQ, 6 Troops, 3 Elites, 3 Fast Attack, 3 Heavy Support. Of course this might change a bit depending on the race, for reasons such as various squads counting as one single choice in TT or squads that can be break down in various components.

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Q: Why don't upgrades on commanders and vehicles "upgrade menu" show their requirements?

A: Relic hardcoded this UI information; we've already tried to fix this but no luck :|

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Q: Why do my units deal little-to-no damage to building by default?

A: Most units can't deal damage to buildings by default unless they are upgraded with weapons that can.

Weapons such as Lascannons and Missile Launchers will deal damage to most, if not all, buildings. Power Fists, Thunder Hammers, Railguns, Fusion Guns, Meltaguns, and high strength weapons like that will. A general rule to follow for inexperienced players is that the higher tier weapons for infantry will likely have some effect on damaging structures, and most tanks will be able to from the get-go, except transports (Monoliths can damage everything up close, because Monoliths).

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Q: Dear God, why is the camera zoomed out so far?

A: Zoom in (duh) :P

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Q: How can i restore DoW's original camera?

A: You need to delete "camera_ed.lua", "camera_high" and "camera_low" from the "../Dow40k_XP/Data" folder (making a backup of these files might not be a bad idea).

However is recommended that you try to get used to the FoK camera since you will need the extra zoom out when playing the mod, also this camera can zoom much more closer than DoW's original camera.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:36 pm 
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Race Questions:

Q: Will you add "X" race?

A: Possibly. each race adds around 200 to 300mb of data to the mod and a bigger mod takes longer to download, to start up, etc. If we can, things like Dark Angels and Space Wolves will be made a subfaction of sorts.

You can further speed this along if you get stuck in and learn to code or model new bits for us :)

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Q: How is the Inquisition faction going to be done?

A: Once we move to Soulstorm, there will be an Inquisition "mega-faction", that will have common units between SoB and DH (stormtroopers, inquisitors) and a doctrine system (like Imperial Guard currently has) to unlock SoB or DH specific units.

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Q: Chaos Daemons?

A: They'll probably be made, but very far in the future OR as a part of the already existing Chaos faction. The daemons already present in the mod use the rules from the Chaos Daemons Codex.

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Q: Tyranids?

A: Most probably they will be added, but very far in (grim darkness of) the future.

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Q: Will you add Blood Angels / Space Wolves / another subfaction?

A: Only in the case that somebody who isn't in the team decides to do it by themselves. The team is busy enough as it is.

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Q: But why were the Black Templars added?

A: Because Melooo did them by himself.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:37 pm 
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Hero Questions:

Q: Can you add Abbadon / Marneus Calgar / another special character?

A: No. FoK won't include any special characters (with the exception of the Nightbringer, the Deceiver and Living Saint, which function as generic superunits).

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Q: Chapter Master and Daemon Prince have the requirements set but I can't build them . . . why?

A: They are heroes of an untold number of battles. We didn't like the fact that they would be seen in a low-level battle, so we made them require a certain amount of Strategic Points as well as a Relic to build.

In most cases you will need at least 4 Strategic Ppoints captured. More so, when the hero dies, you wont be able to build him again for a period of time. They are important people after all, so take care of them.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:37 pm 
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Model Questions:

Q: Will daemons from every Chaos faction be in?

A: Eventually, yes.

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Q: Will that particular unit be in?

A: If it's Codex, probably yes.

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Q: Has there been any progress on this or that unit lately?

A: If there were we would have posted about it. So no. Check the Developer's Workshop for the latest news.

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Q: Will we have bikes?

A: Not yet. Land Speeders cover the same role (and cover it better), and their melee would have to be stationary. We may revisit this though.

Some heroes may be able to get them, as they don't look so bad. Don't count on it though ;)

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Q: How can I change the scale of the models back to original DoW scales?

A: Look here - http://forums.relicnews.com/showthread.php?t=144435.

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 Post subject: Re: [FAQ] Frequently Asked Questions
PostPosted: Sun Mar 20, 2011 6:38 pm 
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Other:

Q: OMG. Instead of tooltips I have $123461325 NO RANGE. What do I do?

A: Copy the entire ../Locale/English folder into the ../Locale/[your_language] folder.

We also recommend you to watch this unofficial FoK tutorial video.

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