Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: RC 4530 Space Marines Master Bug List
PostPosted: Wed May 12, 2010 2:19 pm 
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post your bug findings here. first post will be updated along the way.

Space Marines

Please supply screenshots, replays or any other material that helps to identify and find the bug.

When reporting the bug, be as specific as you can giving all the info you can gather, it will be easier for us to find it and fix it.

- Chapter Master Plasma Pistol upgrade icon UI position conflicting with storm bolter one. FIXED
- Land Raider Prometheus Extra armour texture BT color bleed. FIXED
- Purity and Pride Tactical Squad tooltips says that they have melta bombs, this is not true. FIXED
- Chaplain Tooltips description error. FIXED
- Terminator Armour tooltip "...Armor(...". FIXED
- Vanguards Half Squad Cap issue, can only build 2. FIXED

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed May 12, 2010 2:20 pm 
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Scout's hand is a bit off from his.. heavy bolter.. like gun? top hand grip
http://screenshot.xfire.com/s/97304564-4.jpg
http://screenshot.xfire.com/s/97304547-4.jpg

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed May 12, 2010 2:23 pm 
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With 1st compant veteran Stenguard, are they only meant to be able to choose between 2 heavy weapon selections or 9 combi weapons?

When selecting two heavy weapons then changing their loadout options via armour they can then still choose up to 7 combi weapons to fill the other slots.

Is that how it's meant to be?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed May 12, 2010 6:07 pm 
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^Possibly, in the codex it says that any member can take a combi weapon or storm bolter and another member can take a heavy weapon.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed May 12, 2010 6:10 pm 
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bloodtitan wrote:
Is that how it's meant to be?

yes, you can revert the research any time allowing sternguards to take Special/Heavy weapons as long as they have available slots.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu May 13, 2010 5:25 pm 
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the scout's hand seems to go through his gun.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu May 13, 2010 5:45 pm 
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Where did Space Marines Techmarine go? It can't be built from anywhere.
Dreadnought lascannon's muzzle is not flat-angled, it's got to be.
Honor Guard Veteran's bolter's grip and back is not textured properly
Company Champion's shield is locked on the hand, not on the wrist.
Librarian hold his boltpistol wrong
Same for crozius
CC Veteran hold the stormshield wrong
CC Veteran hold his boltpistol wrong
Veteran Marine holds his bolter wrong
Assault Marine's chainsword is not rotating
Tactical Space Marine doesn't hold the Heavy Bolter, his fingers are on grip's side, not under it.
Tac w/ Plasma Gun's left hand grip is misaligned, too high

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu May 13, 2010 10:22 pm 
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Helbrecht wrote:
Where did Space Marines Techmarine go? It can't be built from anywhere.
hes still there you build him from the armory. see http://screenshot.xfire.com/s/97324444-4.jpg

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri May 14, 2010 12:57 am 
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Very strange. What chapter tactic did you choose? Either that or I just missed it.
And yes, you'd better made a screenshot of the armory ;)

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri May 14, 2010 1:07 am 
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Still in th armoury, me thinks your eyes were so busy bleeding from all the goodness you missed it :lol:
As for those others... I would imagine that many of them are like that to aviod clipping? please post some pics so we can see how not to hold a bolt pistol :D

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri May 14, 2010 1:32 am 
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Too much pics ;)
Wait a moment.
Image
WTF, 5 fingers?.. (pistol)
Image
Dunno, crozius clipping with a thumb, maybe acceptable :lol:
Image
Holding the shield - ur doin it wrong.
Image
Wrong grip on the pistol
Image
Again.

Edit: Oh, dammit, here you are! On the top panel! xD

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat May 15, 2010 10:27 pm 
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just did a quick match so i could get the screenie of the techmarines fore Helbrecht an i sent my scout squad to get a relic but there was an enemy scout squad so they fought an then for some reason when they threw a grenade at my scouts 5 explosions came after another an then the enemy scouts stopped moving an just froze for a few seconds then ran away
http://screenshot.xfire.com/s/97537923-4.jpg

Helbrecht wrote:
Very strange. What chapter tactic did you choose? Either that or I just missed it.
And yes, you'd better made a screenshot of the armory ;)

no chapter tactic yet chosen when i took this screenshot so i doubt u need it. ye im sure u just missed it since his icon moved^^
heres that armory screenie u asked for http://screenshot.xfire.com/s/97537977-4.jpg

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat May 15, 2010 11:20 pm 
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Helbrecth Dude.....you're falling in the 100th level of nitpickery.

Quote:
Wrong grip on the pistol
?? how?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun May 16, 2010 11:09 am 
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Melooo wrote:
Helbrecth Dude.....you're falling in the 100th level of nitpickery.


and this is new news?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun May 16, 2010 11:37 am 
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Something is going wrong, when you're equip power fist to veterans and sergeants. They're shoulder pads become misplaced.Like they're holding something super heavy.
http://img375.imageshack.us/i/relic00130.jpg/
http://img21.imageshack.us/i/relic00129.jpg/

Oh and does ironclad dreadnought's grenades ever fire? Have not seen it, yet.(in this version)

EDIT: Ok, found something interesting about heavy weapons. Dunno if this is a bug, but i certainly think so. Take scout, tactical, sternguard and devastator squads. Give them heavy weapons like h.bolter, lascannon, plasma cannon(especially buggy) or rocket launcher. Open up some view for them(infiltrated scout, etc..) or play without the fog of war.
The thing that i am trying to say is, that 2 guys with h.weapons run forward til they have firing distance and fire, while 8 other marines, stand pretty far away from them.So it means that your h.weapon guys are just for the slaughter if enemy reacts to them. And with plasma cannons it gets more problematic. Squad stays still, twice the range, and not shooting at all. Yes they just stand there. i can support screenshots and replay if needed. Maybe its the map issue, i don't know.
Oh, one more thing, check the info about librarians spell Null zone. You missed a letter.


Last edited by badguyrchn on Mon May 17, 2010 10:54 pm, edited 1 time in total.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon May 17, 2010 10:38 pm 
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Tool tip edit. I noticed that the Captain's squad upgrades (ranged or close combat) don't become available until after you build the first addon for the headquarters, which is certainly correct, but it doesn't say in the tool tips that this is a requirement.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue May 18, 2010 5:33 pm 
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removed :)

See below for details

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Last edited by bloodtitan on Tue May 18, 2010 5:47 pm, edited 1 time in total.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue May 18, 2010 5:36 pm 
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BT chaplains can do that, and is not a multi melta is combi melta (bolter+meltagun) :geek:

Also this is Space Marines bug list not BT one

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue May 18, 2010 5:47 pm 
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whoops sorry buggerd that up. but i didn't select the combi melta. which i why i was like wtf? lolz

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue May 18, 2010 7:28 pm 
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On the topic of Ironclad dreadnaughts, The default weapon is an "impact hammer?" The weapon looks like a drill to me. The upgrade to breeching drill doesn't seem to do anything, at least the model doesn't change and i havent been able to notice any differences in combat.

Ironclads are still cool tho :D keep up the good work


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu May 20, 2010 7:08 pm 
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Assault Space Marines have these colored smudges on their neck..protection? plating? collar? whatever it is, also on the hand holding the chainsword, on their belt and the side f the bottom right leg right next to the knee. sorry for all these screenshots just trying to be as specific as possible. also iv only seen it with chapters that have their primary color either white or yellow not sure if other ones do.

http://screenshot.xfire.com/s/97795618-4.jpg
http://screenshot.xfire.com/s/97795594-4.jpg
http://screenshot.xfire.com/s/97795559-4.jpg
http://screenshot.xfire.com/s/97796992-4.jpg
http://screenshot.xfire.com/s/97796961-4.jpg
http://screenshot.xfire.com/s/97796940-4.jpg
http://screenshot.xfire.com/s/97797500-4.jpg

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu May 27, 2010 7:42 pm 
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2100 HP Venerable Dreds? I certainly like it, but they don't that tough in TT.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 1:08 pm 
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Ultramarine Templar Prometheus ?

Image

Something not right with mixed texture, I think.
It happens when I have BT(AI) helping Ultramarines(me) in battle.

Unless it's like it suppouse to be ? :oops:


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 1:53 pm 
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Only the prometheus? are other land raider variants ok?
thx for the finding xD

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 6:57 pm 
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Melooo wrote:
Only the prometheus? are other land raider variants ok?

1.) Yep, other variants of Land Rider are fine, only Prometheus.

2.) I've noticed; if I'll upgrade any Sergeant with Power Weapon I can later upgrade to Power Fist, like here:

Image

2.a) but if I'll upgrade to Power Fist first, then Power Weapon upgrade is still active but doesn't do anything except taking my requisition, here:

Image

3.) When choosing doctrine that allows to build Apothecary as squad leader, it says in the building description tool tip that Melta Bombs are attributes. But they are not :(

Image

4.) When limit on the unit is reached, some units are just grayed out and some not, it allows to build unit it just says "Pop full" not a bug, but inconsistent. Unless... :oops: some fluff or TT rules.

Image

5.) When Heroes win condition is enabled, some units start as Unit Rank: Regular (1)
and some units don't have any kind of description, maybe not a bug but not consistent.
(I have a list if needed...)

6.) When playing against Eldar I noticed that Melta Bomb or Krak Grenades are not
usable on Wraithlord :o but Frag Grenades are, I'm not sure if it's some
TT Codex rule or bug :oops: never played TT in my life, looks expensive too :?

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http://axonnsd.org/WebData/FlashFun/flash/thankyou.swf


Last edited by brother_tancred on Fri Jun 11, 2010 7:20 pm, edited 1 time in total.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 7:19 pm 
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The lack of melta bombs and kraks against Wraithlord is a codex issue, since melta bombs and kraks can only be used against vehicles and the Wraithlord is a Monstrous Creature.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 8:20 pm 
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Quote:
4.) When limit on the unit is reached, some units are just grayed out and some not, it allows to build unit it just says "Pop full" not a bug, but inconsistent. Unless... :oops: some fluff or TT rules.


There are hard limits (Elites, HQ, Fast Attack and units themselves (commanders limited to 1 etc.)) and regular pop cap (as in vanilla) that increase with LPs (Troops, Heavy Support). If you have not enough place in the regular pop cap, it will say "Pop full", if not enough place in hard limit - grey out.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 8:47 pm 
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brother_tancred wrote:
3.) When choosing doctrine that allows to build Apothecary as squad leader, it says in the building description tool tip that Melta Bombs are attributes. But they are not :(

Yeah tooltips are wrong :P....the apothecary cannot have extra wargear aside his default narticium/reductor, bolt pistol/bolter and chainsword

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 8:52 pm 
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Can't Marines have meltabombs :? haven't my codices at hand.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 9:13 pm 
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does the narticium offer any combat bonus's or is the apothocary's main role stricktly mobile regenerationn of his squad?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Jun 11, 2010 10:03 pm 
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AFAIK confers Feel No Pain and allows to take healing throw or something. Narethicum itself isn't a weapon.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 12, 2010 12:01 pm 
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A couple of infobox typos struck (ow) my eye

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 12, 2010 2:43 pm 
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he spiritual leader, you jane

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 13, 2010 12:40 pm 
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1.) When choosing Chapter Tactic: Fleet and using ability Fleet of Foot, it says in the
description that: - Unit can't shoot while active.

Image

But once stationary, they'll shoot just fine. Only when running at the speed of light :D they won't shoot.

2.) Tactical Sergeant (prolly. othr. sgt. also) Combi Plasma

Image

and Power Fist (number)

Image

not updated when built.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 13, 2010 4:51 pm 
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brother_tancred wrote:
1.) When choosing Chapter Tactic: Fleet and using ability Fleet of Foot, it says in the
description that: - Unit can't shoot while active.

Image

But once stationary, they'll shoot just fine. Only when running at the speed of light :D they won't shoot.


That's intentional.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 13, 2010 6:24 pm 
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Warforger wrote:
That's intentional.

What is ... misleading the player ? :shock: I kind of do not believe it. :?
or maybe :roll:.... please read the post again. I really think you misunderstood what it states.
Could some native English speaker confirm ? Because i'm getting paranoid. :?

If it said: Unit can't shoot on the move, while in this mode. Then it wouldn't be a problem.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 13, 2010 9:19 pm 
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brother_tancred wrote:
Warforger wrote:
That's intentional.

What is ... misleading the player ? :shock: I kind of do not believe it. :?
or maybe :roll:.... please read the post again. I really think you misunderstood what it states.
Could some native English speaker confirm ? Because i'm getting paranoid. :?

If it said: Unit can't shoot on the move, while in this mode. Then it wouldn't be a problem.


You said it was problem that them standing still and shooting was bad, but no its intentional. tooltips are constantly being updated.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 13, 2010 10:15 pm 
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Warforger wrote:
You said it was problem that them standing still and shooting was bad...

Now, you really are making stuff up :?

Warforger wrote:
...tooltips are constantly being updated.


Very good,
I'm just trying to help.
I have no way of knowing what's gonna change, I report on what I've got.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Jun 14, 2010 8:10 am 
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tancred's problem is that the tooltip infers that the unit can not shoot at all while the ability is active, and that this is not the case. This is something I had to learn too.

Also, can someone point me in the direction of that bloom effect in some early screens in this thread. I've been away a while and have no idea what that is, but it looks cool.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Jun 14, 2010 11:20 pm 
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1.) Box on Land Raider is so small that other units disappear inside
here's my Artificer inside, but could be an Ork or even Killa Kan. :shock:
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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 4:44 pm 
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Sternguard combat squads seem to take a whole Elite Slot on the FOC. Shouldn't it be one for the whole squad and thus 1/2 per combat Squad?


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 5:38 pm 
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Nope - one Sternguard squad, irrespective of whether it's half or full size, counts as a single Elite Choice.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 5:40 pm 
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Nope, Sternguard squads adhere to Combat Squads rule just as Tactical Squads do.
Btw, it's possible to spawn 2 squads instead of one, so why not make Combat Squads a single Troop choice that when produces spawns both Combat Squads (with Sergeant and Assault Weapon and with Heavy Weapon)?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 5:55 pm 
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There's a problem with that though - and it has to do with how Elite choices are capped ingame. I understand what you guys are talking about as I'm familiar with TT Combat Squads rules, but it's not really doable for Sterns in the same way it is for Tacticals. Perhaps in instances where Sterns CAN be taken as Troops, but not as Elites.

Basically, chalk it up to game engine limitations. Sorry :(

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 6:18 pm 
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It can be done, by spawning second Combat Squad out of the first for free (first combat squad for free), by spawning two squads when it's produced (Pathfinders + Devilfish?)

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 7:07 pm 
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While you guys at it, there is similar story with: Vanguard Veteran Combat Squad
You can only build 2 of those, even thou it says in the tooltip "Requires: Limit 3"

and that 5 man squad takes the same amount of fast attack as regular 10 man squad
(and "Requires: Limit 3" info appears late - after you queue it)
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but for some reason I thought it could be Intentional. If that's the case just ignore this comment.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 7:15 pm 
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Just build ordinary squads... without halved limit combat squads are useless.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Tue Jun 15, 2010 10:42 pm 
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Helbrecht wrote:
Just build ordinary squads... without halved limit combat squads are useless.


Pretty much.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Jun 16, 2010 6:19 am 
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Does devastator know the same problem ?

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Jun 16, 2010 12:48 pm 
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brother_tancred wrote:
While you guys at it, there is similar story with: Vanguard Veteran Combat Squad
You can only build 2 of those, even thou it says in the tooltip "Requires: Limit 3"

and that 5 man squad takes the same amount of fast attack as regular 10 man squad
(and "Requires: Limit 3" info appears late - after you queue it)
Image
but for some reason I thought it could be Intentional. If that's the case just ignore this comment.

No its not intentional thanks for that bug spotting

The only use of half squad is that they can ride on razorbacks, about spawning a second squad from the squad that would only be possible in Soulstorm, in DC it can only "spawn" a single unit like a vehilce or similar.

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