Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Jun 16, 2010 3:47 pm 
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Can you disable/hide the spawn ability if there are more than 5 Marines in the squad? :P

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Jun 16, 2010 10:52 pm 
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1st off its not an ability, is just a new code line for the spawn_ext that allows an entity to spawn a squad on creation....so no it cannot be disabled.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 12:00 am 
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brother_tancred wrote:
5.) When Heroes win condition is enabled, some units start as Unit Rank: Regular (1)
and some units don't have any kind of description, maybe not a bug but not consistent.
(I have a list if needed...)


If you would give me the list of units that don't have ranks I can see about fixing it.
I've just finished editing the scar file for Imperial Guard so that Grey Knights get ranks and experience and such.
I plan on finishing the editing up by making sure all of the imperial guard tanks and vehicles are included.
Afterward though, I think I can get to Space Marines and other races/armies.
And it would make it a lot faster if I had a list of the squads/tanks/etc that aren't getting experience currently.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 9:57 am 
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From what I remember reading Heroes info is that some units considered as Veterans,
would advance slower in hierarchy because of their status.
I even think that I've noticed some of the units listed below, get combat experience
but their Unit Rank would not be displayed. Anyway, here it goes:

- Marine Artificer
- Dreadnought, Venerable, Ironclad,
- Tactical Combat squad - Heavy Weapon
- Command Squad Close Combat
- Tactical Squad - Apothecary
- Captain
- Librarian
- Chaplain
- Chapter Master
- Sternguard Veteran Squad
- Tech Servitors Squad
- Devastator Squad

also probably IIRC
- Chapter Master Honour Guard
- Command Squad Ranged


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 12:22 pm 
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Just a stupid question : what does "IIRC" mean ? :?:

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 12:37 pm 
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iirc, it means "if i remember correctly"

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 5:02 pm 
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Thanks for help :

It will help me to better understand several posts now... :mrgreen:

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jun 17, 2010 6:40 pm 
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Back to the Sternguard. Isn't it possible to double the number of elites and give each unit a FOC cost of two except elite combat squads? I think that is what was done to allow combat squads for Tactical Marines.
So you have 6 Elite slots, but dreadnoughts, Terminators, full Sternguard etc. cost 2 slots, and each Sternguard combat squad costs 1.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Jul 07, 2010 10:43 pm 
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Commander units lose their weapon upgrades when u upgrade them with a jumppack afterwards

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Jul 08, 2010 10:33 am 
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Quote:
Commander units lose their weapon upgrades when u upgrade them with a jumppack afterwards

That's why the tooltip says UPGRADE IT FIRST with caps since the commander is destroyed by the upgrade and another with the jumppack spawns instead.

Quote:
Back to the Sternguard. Isn't it possible to double the number of elites and give each unit a FOC cost of two except elite combat squads? I think that is what was done to allow combat squads for Tactical Marines.
So you have 6 Elite slots, but dreadnoughts, Terminators, full Sternguard etc. cost 2 slots, and each Sternguard combat squad costs 1.

There is no such thig as Elite slot, they are interconnected, you need to know the engine to imagine that. Basically, there is a requirement which stops the unit from producing when N other units are already built, so it won't work right for Combat Squads.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Fri Aug 06, 2010 7:54 pm 
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assault marine flamer's ignition flame is miss aligned
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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Aug 08, 2010 3:42 pm 
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double post to get ur attention :D

noticed that a few chapters their Captain has a few green stripes on his right Pauldron.
somewhat the same as chapters whos assault marines have green bits aswell(reported that awhile ago)
http://screenshot.xfire.com/s/102193062-4.jpg
http://screenshot.xfire.com/s/102193046-4.jpg
http://screenshot.xfire.com/s/102193007-4.jpg

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Aug 09, 2010 10:14 am 
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That has something to do with the trim colours, if you lower it a bit then it should go away.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Aug 09, 2010 10:28 am 
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it's called colour bleed and happens when one pixel (or more) is being targetted by more than one color layer. there's quite a few of them around, most are rather small, others more noticeable.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Aug 11, 2010 12:14 am 
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Just wanted to comment on the combat squad problem. It's possible for units to build units, right? Example, Captain training command squad. So would it be possible to give the first half of the combat squad the ability to train the second half, and have it not take up any elite slots?


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Wed Aug 11, 2010 12:16 pm 
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1. You can only have one command squad, they are both different. One is cc the other is ranged.
2. Command squads don't take up any slots, kinda like the builder techmarines.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 1:17 am 
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I'm... not sure what you're getting at. Are you trying to support my idea, or...?


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 8:38 am 
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In fact the idea of a combat squad with sergeant which could create the other half squad is not stupid at all. But I'm not a coder at all and I dunno if the engine allow it.

(but I already forsee the possibility to create infinite combat squad without sergeant, maybe I'm wrong... ?)

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 4:43 pm 
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Quote:
(but I already forsee the possibility to create infinite combat squad without sergeant, maybe I'm wrong... ?)

And if it's lost, it can't be rebuilt if we use an "infinite" timer. If it's an ability, it can be switched on/off via scar, but I'm not a coder yet too so I can't say if it can be done more simple way :? but the idea is good. Devastator Combat Squads paired with Razorbacks seem a considerable force.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 5:10 pm 
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I wish DOW were more like Company of Heroes code-wise :(

In COH, you can have transports that spawn with squads inside for example or summon an infantry squad that's composed of two combat teams that spawn at the same time. In my COH mod, I have Panzergrenadier squads that arrive on the battlefield in halftracks. When you dismount a squad from its halftrack, the squad's broken down into its constituent combat teams :)

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 5:50 pm 
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There could be a way to do this with Soulstorm code....but please lets take this to another thread in the think tank please.......this one is for bug reporting not brainstorming on mod stuff.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 12, 2010 11:19 pm 
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It's really starting to seem that all that can be done with DC has been done, and any new innovations will come with the first Soulstorm release.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Aug 23, 2010 7:56 am 
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Is it just me or the sensor/ light on the top of the razorbacks weapon is of by... a bit :o

EDIT: don't worry it's okay ;) just I got it wrong

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Last edited by ligerx45 on Thu Oct 21, 2010 7:54 am, edited 1 time in total.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Aug 26, 2010 11:27 pm 
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ligerx45 wrote:
Is it just me or the sensor/ light on the top of the razorbacks weapon is of by... a bit :o
screenshot would be nice

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Apr 25, 2011 8:49 pm 
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Less of a bug and more of an exploit, if you build a sternguard squad and issue them 2 heavy weapons and then research "Sternguard Weapon Upgrades Increase", you can create squads like those in the screenshots with 2 heavy weapons and 7 special or combi-bolters.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 25, 2011 10:49 am 
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I found in a game that if you don't choose a doctrine, and then build Sternguards the 'sterncapping' doctrine becomes grayed out. However, if that squad dies and you tech up then you can't choose any doctrines as they all become grayed out and it says '1 limit' implying i had already bought one.


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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 25, 2011 11:22 am 
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@ Kriegsmarine: that's a feature, its like that in the codex.

@ insanedwarf: If you do not choose one of the four doctrines in the HQ and you tech up then you automatically keep 'combat tactics' which is the basic doctrines.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 25, 2011 1:51 pm 
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@ Kriegsmarine: that's a feature, its like that in the codex.
no im pretty sure it isn't, as its been changed in the internal version. it was a bug, but now you can no longer do it. if you upgraded them with HWs an then tech up the combi's stay grey'd out. so its fixed

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 25, 2011 2:13 pm 
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But then you can change it back in the armoury, so you can get 2 heavy weapons, then change it back to combi-weapons then fill out with combi-weapons.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sat Jun 25, 2011 6:32 pm 
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that's how it is in 3.6 now an what Kriegsmarine said.

in the internal once you upgraded with 2 HWs and then tech up the combis grey out. you can't upgrade them anymore.

if you tech up before the HWs then you can give all the members combis

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 26, 2011 10:00 am 
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Chompster wrote:
that's how it is in 3.6 now an what Kriegsmarine said.


And here is the nasty thing : when you revert to the sternguard HW upgrade (with the research) you cannot buy the HW if your squad still has combi-weapons.

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 26, 2011 4:04 pm 
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indeed, i exploited that myself :D

but its been fixed in internal you can't do it anymore. even in PoK i believe so you can double check it there

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Sun Jun 26, 2011 4:50 pm 
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When was it fixed because I did it a few days ago

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Mon Jun 27, 2011 1:35 am 
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my apologies guys, you're were right as it hasn't been fixed. really though it had or must have been something else but i was pretty sure it had. yea its still that you can upgrade HW then tech up an still upgrade with combis too. sorry :D

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 Post subject: Re: RC 4530 Space Marines Master Bug List
PostPosted: Thu Oct 31, 2013 8:11 pm 
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Librarian has a shield upgrade that makes him and troops around him invincible.


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