Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 2:15 pm 
Fallen from grace
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This is the current Internal members list at time of posting: (64 members)

-7-
2cdempster
Alcia
Archive
Astartes Marine
baz44331
binky5152
Blasphear
bloodtitan
Chompster
CONDECOR
D157UR83D
Danimator
davethepaveway
dibujante
Dr West
Earwigger
Etero Narciss
Fleshp0int
ForceCmdrPhalanx
Fuegan
fuggles
Gorb
guyderue
Helbrecht
Ira Aduro
Jinxter78
JuronValor
Kailas
Katie Drake
Lobo4u
Lprsti99
megazogg
Melooo
Methuselath
mihaelkeehl
Mosh4Life
Onard
Promythyus
Proto Igneus
PT2
Randomneth
Raynor
Rocktober!
Scott
seawolf
sgnl05
Soul Drinker
SpardaSon21
Sporx
Sqwerlpunk
stalindlrp
stevocarty
tankmayvin
Therodenne
thudo
Tiresias
Vaz
vol_907
VooV
Warcaster
Warforger
zaknafein196

This will be the new one. (# members)



If your not in the new one, and you've had your board privileges revoked (and possibly your SVN access too) That's because you are likely no longer active/contributing.

If you think there's an error, speak up and I'll get it fixed.

This also helps to see who is actually on the team and to organise testing too.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 5:26 pm 
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(64 members)
Ultra 64!!! :D

Fleshp0int have a "meat bag" title, so possibly he lost SVN access also.


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 Post subject: Re: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 5:40 pm 
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Nope, I havent removed people yet.

He originally had a texturer title.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 8:05 pm 
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It's no concern of mine what title is there, all I want is to retain my svn access as that is still needed "as is", other than that have at it.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 8:06 pm 
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But Flesh, you NEED a fancy user title otherwise you will be emotionally crippled for the rest of your online days!

:P

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 Post subject: Re: The Infernals list. Important!
PostPosted: Thu Jun 09, 2011 8:34 pm 
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:lol: Yep, for sure!


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 Post subject: Re: The Infernals list. Important!
PostPosted: Fri Jun 10, 2011 10:14 pm 
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Speaking of SVN, we don't have that anymore, right? Or was that just a change of protocol or something after the public reveal? I'll admit I've been out of the loop for a long time.


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 Post subject: Re: The Infernals list. Important!
PostPosted: Sat Jun 11, 2011 12:16 am 
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dibujante has been absent for a while. So SVN is kinda in a holding pattern.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sat Jun 11, 2011 4:36 pm 
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Then hit me up with "Texturemarine" :P

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sun Jun 12, 2011 3:43 am 
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Has anything other than balance tweaks actually been added to SVN? Since we mentioned Dibujante...

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sun Jun 12, 2011 11:44 am 
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"balance tweaks" is kinda downplaying the changes that have been made in recent months, I think. I'm not that familiar with the changes that Warcaster has enabled, but I'm pretty sure they're far more than "balance tweaks".

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sun Jun 12, 2011 7:09 pm 
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I'm inactive till the NEXT GODDAMN VERSION and don't test Internal anyway so you can safely remove me from the list.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sun Jun 12, 2011 7:13 pm 
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Tweaks/Changes interchangeable. Plus, the last time I played the only real change I had seen was the fact I couldn't build certain things without power generators around them (like the protoss from SC2).So I apologize if something more substantial has been rolled out since I last dove in. I have played PoK which I thought had some interesting things in it. Not sure how PoK and FoK are going to go with one another or whats happening there but its all interesting none the less. Hopefully we can just focus all our resources into doing one thing. At the very least if we have two games they'll hopefully only differ on a gameplay basis and not on content.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Mon Jun 13, 2011 3:00 am 
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it sure has been a long time since you've been around Scott :P

yeah a lot more has changed since the generator thing, as Gorb said warcaster redid a lot of stuff code wise. CC has been changed, pinning, moral, costs, armor etc. an then we have melooo who added a bunch of stuff from PoK like the new Chaos stuff(lords, undivided traits, a bunch of upgrades for some units, great unclean one, renegades and just last week or so rhino and predator textures) and the new terminator models.

so quiet a bit has been done since you were last here, and more is still to come as Flesh still has a bunch of textures hidden away somewhere :P and mel more models like the GK termies and new Orks. warcaster has been busy though so coding has stopped till he has time.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Mon Jun 13, 2011 5:28 am 
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I'm still lurking around here, but I'm too busy with other aspects of my life to devote the proper time to help with testing. Go ahead and remove me if you feel the need to.

I'm still going to be as much a part of the community as I can, but as of now, I'm unavailable as an Infernal. I'll let you guys know when I have the availability to help the Infernals.

On a side note, 'sup Scott. Found that avatar you made on my old computer. Heh.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Mon Jun 13, 2011 8:19 pm 
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Haha, that's awesome I haven't made an avatar in ages. Anyway, I'll be happy to go back to moderating and testing when the time comes along with some MODDB updates. (Although I'll mostly only be free weekends.)

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 Post subject: Re: The Infernals list. Important!
PostPosted: Tue Jun 14, 2011 4:18 pm 
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Well I certainly have the time to playtest... but I am also absent for months at a time, and my PC sucks. so... ehm... yeah, hey, keep me as a forum member. :lol:

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 Post subject: Re: The Infernals list. Important!
PostPosted: Wed Jun 15, 2011 7:19 am 
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I've had issues with SVN for the longest time. That and day to day life is hectic at best. That being said, if I can find a way to update, then Im there in a flash.

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 Post subject: Re: The Infernals list. Important!
PostPosted: Wed Jun 15, 2011 1:10 pm 
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im stil around quiet a lot, last week of interning so after this i should have more time do test again and not just a few quick games. though not sure what else there is to test with the lack of updates but there can always be somethign we missed :D

also progress with modding DoW has slowed down quiet a bit, still stuck at exporting units which just wont work might have to reinstall DC and 3dsmax(yikes!) but we'll see. so far i can just get units in max an stops there..

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 Post subject: Re: The Infernals list. Important!
PostPosted: Fri Jun 24, 2011 12:36 pm 
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Location: Under your Bed, breathing down your neck as you sleep.....
im still alive :)

though not able to contribute something useful

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 Post subject: Re: The Infernals list. Important!
PostPosted: Sun Jan 08, 2012 3:26 pm 
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Hi warbrothers, but the Eldar race will be available in DC , are u tellin' me this?????


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 Post subject: Re: The Infernals list. Important!
PostPosted: Wed Feb 15, 2012 7:21 pm 
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I think is a error, I was posted as tester for Imperial Guard.... :(

Now I roam aimlessly this halls hollowing for a link to the new beta...

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 Post subject: Re: The Infernals list. Important!
PostPosted: Wed Feb 15, 2012 9:12 pm 
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I know you really like doing it for some damned reason, but stop bumping dead threads with inane posts.

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