Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Feb 16, 2010 1:56 am 
Infernal Tester
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Joined: Wed Sep 24, 2008 3:40 pm
Posts: 610
Location: North Toronto, Canada
No.. this is my responsibly to Meloo, HH, MK, Medes, Baz, and all the major FoK stakeholders who have a vested interest in putting out an A1 Class Product to supersede what Relic could never do: distro content that would make any gaming house go bankrupt. FoK team deserves to have the best AI out and I've felt I've stalled on them delaying with the abilities section. Makes me feel like sh*t honestly. I need to do better.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Feb 16, 2010 4:46 am 
Infernal Tester
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Joined: Wed Nov 19, 2008 3:30 am
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Location: Nelson NZ
You do great as it is bud. Your running how many other mods alongside this one?
Im sure it will be worth the wait :D

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Apr 17, 2010 10:17 am 
Chosen
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Joined: Thu Sep 25, 2008 3:49 pm
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Location: Ireland
lol this thread was started 8 monthes ago still know AI :o

where's my bolter..

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Wed Apr 21, 2010 6:24 pm 
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Thud do you have anything done that we could start testing? Any races, build orders, anything that could be used now? Getting some outside feedback might help you feel more motivated :D


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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Wed Nov 10, 2010 12:48 am 
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Location: República Bananera de Venezuela
so whats the status on this?, i know the mod has went through some changes in gameplay, specially the power generators and some new units changed a bit but I don't think they have changed so much that made obsolete the AI you were doing.

So i ask, is the core code that allows vehicles and commanders use addons as well as upgrade abilities complete?

Imo the only thing we need as the tactics with abilities, buildorders and stuff can be handled by us, easily adjusted with every new change in units code.

another thing, current AI has an issue specially with chaos, apparently the ingame requirements for marks are conflicting with the AI code making chaos play dumbly when choosing any mark that isn't the "4th ed warband" mark.

extending on this, i believe is the T1 addon inverse requirement that's fuckups the thing, i really don't know why it is an issue for chaos, as space marines have that same inverse requirements on their Chapter tacticas and seem to do it very well.


Code:
GameData["requirements"]["required_3"] = Reference([[requirements\global_required_addon_exclusive.lua]])
GameData["requirements"]["required_3"]["global_mutually_exclusive_with"] = "addons\\chaos_hq_addon_1.lua"

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