Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 3:06 am 
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I mentioned this to Ira then Meloo in the last days.. I had a bloody screwy USB f**k up on Wed. night which caused me to loose some precious data (not just FoK) so I was only able to recover mostly the unitstats bits (all cleaned up I might add) which control how the AI builds and upgrades units as well as give army strength costs to individual units, squad leaders, and attachables. Thankfully that part was ok as well as all SCAR code like custom Heroes game mode (which will be much better than you know it currently). I lost the build orders and tactic sh*t (which really hurt).

So my strategy is this: I take it 3.5 is going live in a few hours so let it proceed to the masses as normal (DoW1 community has been waiting for almost 2years for this) then in 1-2 weeks I will issue a patch to the FoK team to test the AI and scar code internally for quality. I want this perfect. It really ticks me off this wasn't ready for launch but FoK is my greatest AI challenge as its like 10 mod projects of work into one.

Thanks FoK team for your understanding..

Oh and..I talked with Meloo on a major coding upgrade for the FoK project..

Key priorities are:

1) Remove all caps in all folder and filename names everywhere in the FoK \attrib folder. ie. various Tau Crisis suit weapons have caps in them as well as main folders in the \attrib folder.

2) Keep all faction-named items as part of the faction they are part of. In other words, there should be NO references to, say, space_marines in the Eldar faction? Why? Because there is no need for this and it cleaning this up is massively good for code consistency and referencing. As I told Meloo, I have a cool macro script which can pretty much automate this. Lets PLEASE get this done!

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 4:23 am 
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Sounds like a plan. Great to have some news Thudo

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 5:09 am 
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You know, I think in the end this will actually prove to work out better for both Team AI and Team FoK.

At the very least, what we do end up getting is a period of time where the public helps us find FoK specific bugs before we put an shiny new AI on top. To me that just seems like a way to make it that much easier to distinguish those two realms and make it a little less insidious in rooting the causes of bugs. Also even though updates are slower at this point, the target build for Team AI a lot more set then if it is going parallel to Team FoK work.

The fact that the AI was done well the first time around makes me think that a short period with the now held AI will not discourage people from playing with all the new toys in armies.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 5:16 am 
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hehe, being the pessimistic optimist that i am, i knew this would happen. if your anything like me, the ai wouldnt take long since you've done it before. ive lost lots of work before, but it just motivates me more XD

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 6:34 pm 
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At this point I am wondering at well over 12hours after this news, what is the status update from those who were handling the release? Things are pretty quiet.

Is there anyone currently working on exporting, packing, and uploading nu-FoK?

I hope no one is thinking that movie is reason enough to put off getting something out the door by tomorrow morning at the latest.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 6:49 pm 
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I personally feel the DoW1 general public will be utterly a-gasp'ed by the shear amount of new 3d content alone and the # of upgrades each squad can take. Just on the Imperial Guard side alone I am still in awe. How can anyone choose wisely when ya have Space Marine squads with *gasp* 9 possible weapon upgrade choices?!?!? :shock: Having that custom UI is really a new revolution to the DoW1 engine and allowing units to have their own addons and researches is like WOW.

So much AI coding still to do but it'll be incredible once its all done.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 9:36 pm 
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Well the mod dosn't seem to be working :shock:
Here is an error log

Quote:
16:13:24.51 DARKCRUSADE started at 2009-09-13 16:13
16:13:24.51 OS NT 5.1, 1024MB Physical Memory
16:13:24.51 RUN-OPTIONS
16:13:24.51 WORKING-DIR Z:\RTS\DoW
16:13:24.51 USER Timmy
...
16:15:21.42 LOCALIZER -- Requested string ID '692353' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702602' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702607' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702606' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702605' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702602' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702607' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702606' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702605' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702657' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702661' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702660' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702659' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '702658' does not exist!
16:15:21.42 LOCALIZER -- Requested string ID '15015094' does not exist!
16:15:21.42 MOD -- Fatal Data Error for 'modifiers\default_weapon_modifier_hardpoint1.lua' - the target entity type 'ac_infantry_armoured_fist_squad_sergeant' does not exist!
16:15:21.42 WXP Mod Init -- Failed load for step: 'MOD Data Validation'
16:15:21.42 Mod Interface Init -- Failed load for step: 'Mod Init'
16:15:21.42 GAME -- Failed to initialize MOD 'dow40k_dc'!
16:15:21.42 MOD -- Initializing Mod dxp2, 1.0

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 10:00 pm 
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Horus mentioned that there were last minute changes, and that they were related to the close combat system. What version is released? The latest internal, or the release candidate that was being said was the version to be released?


Also, I´m not sure about the different Kronus/Kaurava threads on RelicNews, it is confusing. Better have people write about the mod in the Kronus thread to reduce confusion. If anything, have the thread moved to the "completed mods" section.


Last edited by Jinxter78 on Sun Sep 13, 2009 10:20 pm, edited 1 time in total.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 10:18 pm 
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I guess some arco code was left behind and it broke the release. New one up in 7 hours. : /

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Sep 13, 2009 10:57 pm 
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Now you understand why FoK is one of the most complex mod projects for the PC evar! :D

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Sep 14, 2009 9:12 pm 
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@ the OP: Making sure each race doesn't reference another is a good thing, I seem to recall modding Soulstorm was a pain in the ass at one point (or was it Dark Crusade) because a Necron Single Player (SP) structure inherited from an Eldar structure, and people couldn't just load the Necron race in the Attribute Editor (a feature new to the Dark Crusade AE) cos it kept on trying to reference the Eldar file and failing ;)

However:
thudo wrote:
1) Remove all caps in all folder and filename names everywhere in the FoK \attrib folder. ie. various Tau Crisis suit weapons have caps in them as well as main folders in the \attrib folder.

I don't quite get the point of this. I've been capitalising all LUA files in my recent mod projects because that's how Relic formatted their vanilla Dawn of War (w40k) LUAs (before they released the coded bugfest that was Winter Assault). Lowercase LUAs have only been the "in thing" since the release of WA/DC/Soulstorm.

Besides, what harm does capitalisation do? :)

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Sep 14, 2009 9:25 pm 
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Quote:
Besides, what harm does capitalization do?
One ramification is it screws the AI around causing issues. I've already dealt with mod projects that had caps and #s in folders/filenames and they all get resolved by removing em. Another is "code consistency" -- there is no point to having an attrib with random caps anyway. It doesn't look clean. Lastly, I use an absolutely critical tool coded by Gnairf to allow me to check differences between builds: this allows me to see code changes few can between attrib builds so I can easily update the AI each time new code comes out. FoK's crazy coding doesn't allow the tool to work and Gnairf left DoW1 modding but he told me awhile ago that if his tool doesn't work correct with a project's \attrib that its \attrib inherently has issues and needs cleaning/tweaking. I tended to strongly agree.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Sep 14, 2009 10:09 pm 
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Heard and understood, and sorry to hear about the loss of data in the first place - has happened to me in the past.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Sep 14, 2009 11:52 pm 
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Thanks my dear friend. Well it hurts me more especially since I've been preaching to the DoW1 community and others who have digital-based projects to ensure they backup ALL their assets in projects where they right data for (insisting on multiple redundancies). Then imagine it happening to the preacher himself to feel like such an incarnate jackarse! :?

Anyway, I am busy finishing the FoK AI.. such incredible work demands exceptional AI as well as to tweak the bare code base to which I hope to work with Meloo in the community 1-2 weeks to do especially to remove FoK faction names inside other faction they don't need to belong. THanks Corsix's masterful macro scripts to save the day. ;) Well.. that is if we want to direct-save off an RGD array (not just LUA).

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Sep 15, 2009 4:42 pm 
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Meloo..

Another coding request for FoK future builds..

Please give the Tau Marker and Shield drones a default hardpoint even like "tau_dummy_weapon.lua" -- otherwise the AI will not ever build either because it needs a AI-scripted value attached to its hardpoint (which is non-existent).

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Sep 15, 2009 6:30 pm 
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Would the AI ever be able to use upgrades on characters and vehicles?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Sep 15, 2009 6:40 pm 
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Yep. Of course.. its the individual addons that are the fun bits of the FoK AI as its never been done before in DoW1 AI scripting.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 10:42 pm 
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I just downloaded some random files from SVN. They had FoK on them so I thought why not. Is this the new AI?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 10:52 pm 
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no.

it's simply bugfixes and the likes. business as usual you might say.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 11:03 pm 
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Yeah that would royally blow that as the FoK AI is being complete there were some serious FoK attrib changes since 2 weeks ago (last I took the SVN change when updating AI again).

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 11:18 pm 
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It was strange.
1 its downloding to my desktop
2 it looks like its the whole mod!
3 It asked me if I wanted to download it (and in the past I have always done it manually)

But if its normal then that's fine. How big is it though?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 11:47 pm 
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ehm, no then you seem to have done something wrong.....

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sat Sep 19, 2009 11:49 pm 
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that's just it I havnt done anything! It downloaded the whole frggin mod!

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Fri Oct 09, 2009 2:07 am 
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FoK AI Update..

Well wow.. things are going great! I am deep into the tactic files Dark40k has offered to help me work on some of it so we got the Unit addons all figured out nicely and should work real well in-game. Its quite some fancy cool code.

I have cleaned up all the AI code so its tweaked and easy to understand and it will preform more agile and quicker. This has taken me quite some time but wow its gonna rock and whats better that's once its done its super easy to go forward into Soulstorm.

I will soon be commencing FoK AI playtesting shortly then offer the build to the FoK internal team first to appraise.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Fri Oct 09, 2009 3:43 am 
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Best news since the release was announced ;D

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Fri Oct 09, 2009 3:44 am 
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Yeah I'll have to re-educate Melloo incase I get run over by that infamous 18-wheeler that I know has my face on smushed into its front rust grill. :?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Oct 19, 2009 3:44 pm 
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Sooo, are things coming along greatly? Any news?


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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Oct 19, 2009 3:49 pm 
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I'm working with Dark40k on it including even more cool sh*t never thought possible. Stuff that might even make it into the Soulstorm Adv. AI 1.30 release. @_@.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Oct 19, 2009 5:05 pm 
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Could you reveal any of this cool stuff . . . pwease?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Oct 19, 2009 5:09 pm 
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Ohh.. like allowing the AI to selectively change the deepstrike distance for certain units (some of which should not deepstrike right into the fray while others should). Or like more effectively choosing unit self-addon intelligently? Or proper retreating tuned exclusively to FoK's gameplay? :D

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Oct 19, 2009 5:12 pm 
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Thudo should be a salesmen. :geek:

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Nov 03, 2009 4:06 pm 
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Status report?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Nov 03, 2009 4:36 pm 
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Its nearly done. Working with Dark40k to complete it.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Nov 03, 2009 6:37 pm 
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*has a bit of a spaz out, then settles down*

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Nov 03, 2009 8:05 pm 
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Thanks all FoK staff for your undying patience. It will be worth the wait..

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Wed Nov 04, 2009 7:58 pm 
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:lol:

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Fri Nov 20, 2009 10:22 pm 
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:P thread title should be changed to "Adv. AI 3.5 will be delayed for 1-2 months" xD :P JK

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 12:00 pm 
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Longest AI wait EVER!!!!!!!! :shock: fok will be in the halls of the Emperor by the time we get it :lol:

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 12:58 pm 
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well ai needs to be done for this upcoming patch :)

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 5:50 pm 
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It's cool... if it's almost done, that means we'll see it soon. *rubs her hands together*

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 6:28 pm 
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Yes its almost done. I know its taken longer than normal -- been frick'n busy with family matter and a new job. However, the FoK AI is almost done.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 7:39 pm 
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Quote:
*rubs her hands together*


are we scheming something perchance? :twisted:

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Sun Dec 27, 2009 8:33 pm 
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Get all your perversion in before the end of the decade, folks kuzz next decade is gonna be.. apocalyptic! :o

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 10:10 pm 
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Adv. AI 3.5 will be delayed for 1-2 weeks...

1-2 weeks... that's what its said :lol:

is there any progress? its being a long time guys :|

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 11:19 pm 
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Yes he has been updating the AI on SVN all this time.....

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 11:25 pm 
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the weeks turned into months and months into...... don't wanna get started with that xD

Common what it is exactly delaying it so much?.....aside busy lives and etc

I chatted with pat the other day and well i think we wont be waiting on the AI for releasing 3.6

The main Necron CTD bug was finally fixed, and while yes some more minor extra details have been added since december, tooltips have progressed a a lot and Textures as well.....so far the only untextured models are basilisk/medusa enclosed crew compartment, griffon hull and templar venerable dread, everything else has at least a working texture decent enough for the release

The AI updates have been done by me... in an atemp to fix up the AI to give a more decent challenge.....however that not include Commanders and Vehicles addon upgrades :/

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 11:31 pm 
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what was the necron bug and how did you fix it?

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 11:34 pm 
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the infiltration extension that sneaked into the flayed ones sbps.....apparently that single codeline was causing all the troubles.....since it was successfully removed necrons stoped giving CTDs on my end.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Mon Feb 15, 2010 11:35 pm 
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Coding all the abilities is taking the longest. I am getting Dark40k to automate it better so when I update it on SVN everyone can use it. As mentioned, all the BOs and Unit types are basically updated (that took a long time due to the complexity and # of units FoK has). I'm trying my best to get this done based on my time and schedule with a crap load of modding, RL/family/job obligations.

I do feel sh*t having not kept the FoK in the loop as I've been FoK AI prime for years and the team has been doing a good interim job keeping the base AI update waiting for the more advanced code to show. Its coming.. I just need to finish automating all the abilities then beta it with the team.

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 Post subject: Re: Adv. AI 3.5 will be delayed for 1-2 weeks...
PostPosted: Tue Feb 16, 2010 1:34 am 
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Thudo, speaking for myself, I see no reason why you should feel that way. RL is much more important... I appreciate the fact you are willing to do this work at all.

However... in order to help you, would it be useful to put the updated AI as it now exists into SVN for beta testing?

Put another way: Can the testers help find bugs in what currently exists to speed up the process once the abilities are finally in?


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