Ok, I'm bored. With a lot of things. I haven't done any REAL modelling in quite a while.. and my organic model skills are quite fail I think. Tanks and buildings are easy.
So as apathetic and unmotivated as I am currently after a lot of coding work... I decided i would model something grand.
My opponent? My Victim of creationism?
Now, I think I will go about it as some crazy dev and do a sort of progression tutorial piece of crap and sort of walk through as I go through it with some shiny pics along the way. (I'm being judged by my own grammar nazi self here >.< but dysgrammatòppòbia and the fear of a duck looking at me... Not what I want to do like, it can sod off
All you non-professionals out there can awe and get inspired to make your own
Though i'm not a professional by any standard myself.... And if I somehow am, I don't believe you.Perils of the warp:
Okios then. First of we need to analyse the model we are going to make. This IS Boring. Which is why I RARELY ever do it. But! depending on how complex the model is or its pose it can help us identify some key problems.
First one should be:
Have I got any reference pics of this thing I could use?
Answer for me is yes.
I used google and bits box. If you can find the sprues, like GW have nicely posted with their new models... It will save you a lot of time and head scratching.
Once you get your ref pics. identify any other key problems.
Second one for example:
look at the joints in the legs. The pose doesn't allow you to model it as an open leg, in which you will have to. Otherwise when you get round to having it animated and rigged, It will get fubar'd and look terrible with horrible deformities. In which case it will often be sent back to you for fixing.
Another thing to look at:
The torsos themselves. They look daunting to model don't they? All those abs and pecks. Enough almost to please slaanesh with an ecstatic offering filled with narcotic bliss.
Consider looking at them in a different way. All your world views for seeing things as they are won't help you here. You'll jest get confused by it. But Consider looking at them as a cylindrical object. They should look a lot easier to model now, and they will be fairly easy when you use FFD to get the initial shape in place.
Now that the more obvious problems are known about.... lets get started on modelling this thing
Oh and feel free to post stuff up, I can separate this later any wiggle for a tutorial later