Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 2:36 pm 
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Tweaked and made parts for dow 2. mainly the container/tanks and the side chassis parts, since they had to be remade because of IP.

also added in the back thing melooo originally missed on the turret :P

since the whole thing is going to be remapped anyway, i also merged the main chassis part into one, as it was in 3 seperate pieces...

now onto making the chimera!

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 4:25 pm 
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I'm having trouble breathing...

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 4:28 pm 
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i'm having trouble believeing my eyes, or my laptop is lying to me

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 4:36 pm 
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I'm gonna need some new way of showering our dark lord with praise. I'm running out of ideas here :?

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 4:41 pm 
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yeah, hey horus stop making these awsome models we are running out of praise phrases

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 4:56 pm 
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What makes you think he wants praise? Our Dark Lord demands human sacrifices, which are a great way to get rid of annoying younger siblings.

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 5:22 pm 
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lets not forget melooo, he did make the hellhound chassis ;)

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 5:30 pm 
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SpardaSon21 wrote:
What makes you think he wants praise? Our Dark Lord demands human sacrifices, which are a great way to get rid of annoying younger siblings.


:!: :idea: I will flame and kill whatever noobs the dark lord wants. :twisted:

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 6:13 pm 
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did you added the turret fan cooler to the FoK one? :P

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 6:41 pm 
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Vocal praise is merely an indulgence of mine 8-)

And it's true, we forget to use Melooo as a focal point for indulgence :oops:
We thus must repent!
I hereby launch a Black Crusade of repentance!Or something like that.

MOD FOR THE MODGOD! SCAR FOR THE SCARTHRONE!

Greatfather Melooo's gifts are many...

For the modder of games!

Addiction compels me. Fok rewards me!

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 6:50 pm 
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Psst. It's Grandfather Melooo, not Greatfather Melooo. There is a soul-shredding evil overlord with incredible psionic might called the GreatFather, but he only exists in the Sword of the Stars universe.

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Mar 28, 2010 6:59 pm 
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:oops:

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Mon Mar 29, 2010 2:42 am 
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mel. ill copy the part over.

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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sat Aug 06, 2011 3:31 pm 
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Hello, new here, but loving the ideas and models floating around. This model (and the Canoness) are my favourites so far (can you tell I play SoB and Imperial Guard? ;) ).

So, starting with just a thought.

One of the things on the TT that annoys me is the fact that all the Hellhound variants look too similar. There's very little to distinguish between them bar the main gun. In TT it's fine because you can just ask, but in an RTS, visually recognising the difference between a Hellhound (which will hurt you if you've got light/medium armoured troops or light vehicles), a Bane Wolf (which will melt your troops but leave tanks alone) and a Devil Dog (which will hurt troops and tear apart tanks) is vital. Visual differences might be difficult to see at first thanks to GW's basing the entire tank around different turrets, so might mean that second of slower reaction time that can lead to squad wipes.

Have you thought about using the "old" Hellhound (with the external tanks) as a way of visually differentiating between the different variants?


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 Post subject: Re: DoW 2 Hellhound and variants
PostPosted: Sun Sep 11, 2011 12:52 am 
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have you gotten any new vehicles ingame yet?

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