Dawn of Warhammer 40,000: Firestorm Over Kaurava

The definitive Table Top conversion mod for Dawn of War.
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 Post subject: FoK 3.5 Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 10:12 am 
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post your bug findings here. first post will be updated along the way.

Chaos

- Daemon Prince can gain mark of Khorne and Mark of Tzeentch simultaneously. Researched Khorne mark first FIXED
- Khornate DP can have warptime as well as the other standard undivided spells. FIXED
- terminator weapon upgrade cost FIXED
- chosen bolter seems to have a min range
- main menu chaos lord is buggy
- cc weapon upgrades need model

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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 4:56 pm 
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Duplicates of Chaos Marines, Possessed and Havocs.
Edit: At least for the Havocs, one is a 19 man squad, whilst other is 9 man squad. I assume therefore this is intentional and it is just not clear rather than a bug?

Built Chaos Lord and went via that route.

Tooltips for Defiler Bolters and Lascannon is taken from Marine Dreadnaught and Predator respectively.

Tooltip for Predator Combi-Flamer is from the Rhino.

Daemon Prince can gain mark of Khorne and Mark of Tzeentch simultaneously. Researched Khorne mark first.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 5:30 pm 
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One unit is up to 10 men strong (Used for transports) other squad is up to 20 or so but cannot go into a transport.

Marked units or favoured units are the same just that they have a special number of men based on the number of there god.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 6:28 pm 
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Rocktober! wrote:
One unit is up to 10 men strong (Used for transports) other squad is up to 20 or so but cannot go into a transport.

Marked units or favoured units are the same just that they have a special number of men based on the number of there god.



Probably needs tooltip updating similar to the Space Marines Combat Squad. Currently can't tell which is which until built, nor why there is two.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 6:57 pm 
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Yeah we need to make different icons and tooltips for 20men squads.

About the Daemon Prince marks good finding! :), tzeentch mark requirements weren't set properly....fixing asap.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 11:09 pm 
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Some of the Bloodletter axes need texturing.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Mon Sep 14, 2009 11:26 pm 
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Melooo wrote:
Yeah we need to make different icons and tooltips for 20men squads.

About the Daemon Prince marks good finding! :), tzeentch mark requirements weren't set properly....fixing asap.


I mension this several times before release and nothing happened. That and Slaanesh can't seem to get Chaos marine "hoards". Im not sure if that's the case currently but in the internal it was.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 1:09 am 
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With the tzeentch chaos sorcerer lord, the daemon weapon is a melee weapon. not sure if intentionall but in TT he has a gun for a daemon weapon, its called death screemer, wich is str 4 ap 3 assault d6 24" range, and is also a powerweapon with d6 attacks in melee.

also might be intentional but in TT daemon weapons have a chance to hurt the chaos lord but in mod they don't.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 1:23 am 
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The Deathscreamer give the Sorcerer Lord an ability with the profile you just described.

About the daemon weapons negative effect, cannot be coded for the moment...still need to find a way to properly represent this.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 3:12 am 
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If you sneak up a Chosen squad next to an lp, they won't shoot. Visible, five members, closest two to the post wouldn't fire. Moved them back, were fine.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 4:56 am 
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There seems to be a min range for some weapons.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 5:56 am 
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Chaos lord on the mainmenu with the lightning claws has a second hand poking through the first. :lol:

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 6:30 am 
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Obliterators are listed as elite but take heavy cap

Daemonettes still have Harliquin phrases *sigh* Only the sound has changed.

Terminator Lightening Claws, Power fists, and chain fists are way overpriced. Lightening Claws are 100 req when they should be 50 (10pts in tabletop), same with p-fist and c-fist should be 75 (I think its at 150)

Chosen Lightening claws show up as power fists with chainsword.

Khorne Lord Axe texture.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 1:46 pm 
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for undivided do you recieve special 1 unit banner holders from the armoury?

cuz other wise i've found a flaw with selecting a chaos dedication

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 6:07 pm 
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bloodtitan wrote:
for undivided do you recieve special 1 unit banner holders from the armoury?

Sorry but could you elaborate that a bit more?

Only Chaos "Unmarked" (as i call when no mark is chosen at the HQ) can train attachable Icons from the Armoury

Undivided HQ mark, makes all your units have the mark of undivided receiving 50% less morale damage.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 6:15 pm 
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well when i played 1 game i couldn't decide what to be. so i waited for a while and built my base

now i looked at my chaos lord's upgrade options but it came up with the 4 marks of the gods and undivided, i selected nurgle and had access to everything.........and i mean everything - from demons to banner weilder's at first i was unfamiliar with the new set up thinking ello? whats this must be normal, but i played another game later and selected nurgle again from the monastary - but i didn't have access to all options.

understand?

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 7:13 pm 
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Now i do :P

Well pratically the same as i wrote above hehe, when you don't choose the Mark from the HQ(monastery) and instead carry on playing without any marks, Commanders are able to select their own individual Mark, regardless of what others have. Allowing to Play just as 4th ed Chaos Space Marines Codex is Intended, an army of mix and match marks.

However, if you select any of the HQ marks, Undivided, Khorne, Nurgle, Slaanesh or Tzeentch. Then your whole army is forced to take that mark as it if were one of the Legions of old dedicated to a single Chaos God or worship them all as a panteon. Each of this marks grant unique features to your army, for example Khorne makes all your units better in CC as if all had an icon of khorne in their squad, Nurgle Increases the Health by 100(+1T), Tzeentch confers a Shield:2(5+ inv sv)....of course the price of the icon is included on every squad.....also there are some unique chosen squads, Khorne has Chosen berzerkers.....tzeentch chosen sorcerers squad etc (not all of them made it to the public release :( )....and for last but no least, Lords and Daemon Princes have access to 3rd ed codex Daemonic Gifts as well as some of the Chaos Daemons Codex.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 9:46 pm 
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Okay, hopefully I did it right this time.

Texture
1.) Havoc Squad (20 CSMs) - Equipping 4 Heavy Bolters and 4 Auto cannons, the squad portrait turned pink.

2.) (Campaign) Chosen squads once fully reinforced and equipped with any heavy weapons, will cause the portrait to turn pink.

Model Equipment - Chosen Close Combat Terminators - After selecting the lighting claws it appeared that they were using power fists instead. Also, for the power fists (aka lighting claw) only 1 side was equipped with it wear as the other side was equipped with a Bolter equiv.


Last edited by Inquisitor_Ebola on Wed Sep 16, 2009 2:25 am, edited 1 time in total.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 10:29 pm 
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Hey guys, I noticed something quite peculiar.

Certain Chaos units have two plasma gun upgrade icons. One image shows the gun in a horizontal position with a blue glow while the other picture shows a smaller (resembles plasma pistol), diagonally placed plasma gun with a red glow on it. The blue plasma gun works fine, changing the Chaos Bolter for the indicated weapon.

However, although the second plasma gun icon does create a flash upon a random model, there is no change on the unit. The Marine still wields a regular bolter instead of a Plasma gun. This second, apparently bugged Plasma Gun still takes up weapon slots, thus limiting the amount of special weapons a squadron can carry.

I've tested this on Chaos using Marks of Nurgle and Khorne. I can provide Screenshots later.

Also, as a secondary comment. I've noticed something regarding Havocs. When playing with the Mark of Nurgle I had a second Havoc squad as an option that could be built in the barracks. This squadron could only equip Flamers, Plasma Guns and Meltas. No Heavy weapons, although they could carry 4 special weapons.

Also, on the subject of Havocs... They can have Eight Special/Heavy Weapons! Is this intentional?

My apologies if this post is not in the correct location


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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 11:00 pm 
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Those invisible plasma guns are actually plasmapistol, which replaces the boltpistol used when charging to melee, the models havent been updated for this though.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 15, 2009 11:33 pm 
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Versian wrote:
Also, on the subject of Havocs... They can have Eight Special/Heavy Weapons! Is this intentional?

This is actually a huge bug

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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 16, 2009 12:32 am 
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Fluffwise, Nurgle Havocs don't have heavy weapons because of poor upkeep on them, they fell into disrepair (puddle of putrescent snot?) So they were basically left with special weapons instead. Don't ask me HOW they survived Nurgle though.

Anyway that was somewhat off topic...

Although, when you upgrade a CL to Daemon Weapon, the weapon doesn't seem to change its appearance, is that intentional? My experience with this was from the Khornate CL.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 16, 2009 5:38 am 
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To be honest, chaos tooltips need a bit of working out. Mainly due to the complexity of the mark system.

When you get a chaos lord before you upgrade to the undivided mark, you still get the options for the other marks from the lord. The chaos lord is also unable to purchase any upgrades other than a demon weapon and plasma pistol. Adding on to that, you can also get any of the favored marines and demons when you do this. Is this intentional?

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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 16, 2009 8:16 am 
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He can get daemonic gifts when you've built the sacrificial circle, but strangely enough you can't get the stuff you see in the Main Menu (like that jump pack that taunts you oh so much!) but other then the Daemon Weapon and the plasma pistol you don't get anything else.

As for favored marines and daemons, yes it is.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 1:34 am 
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Daemonette's tool tip lists them as vehicles. Now, I may not know much about your fancy "cow-din", but that seems wrong.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 2:11 am 
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i saw uncodex things but i couldn't sure of they're intention or not

1) khorne lord can join squads
2) we can take chaos lord and daemon prince same time


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 2:53 am 
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IIRC, The Khorne Lord was only prevented from joining squads if he took the Berserker Glaive daemon weapon in the 3e Chaos Codex.

As for the DP and CL at the same time, I never noticed, I have an odd tendency to take the CL and ignore the DP...


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 3:32 am 
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Duorn wrote:
IIRC, The Khorne Lord was only prevented from joining squads if he took the Berserker Glaive daemon weapon in the 3e Chaos Codex.


that's right and 4th edition includes this rule too. but khorne lord's text says he carries this weapon and the model seems with it.
http://img269.imageshack.us/img269/1192/relic00022.jpg


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 3:38 am 
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Well there's another bug... but I think Tootip bugs have already been addressed. Also, did you upgrade him to a Daemon Weapon from his build menu? Remember the graphic doesn't actually change to represent that just yet. :)


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 3:53 am 
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yes, i upgraded his weapon to daemon version but he continued joining squads :D


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 4:06 am 
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Chaos 4th ed rules for the most aside some minor additional stuff.

This means that the Berzerker Glaive is no longer used for Khorne Lord Daemon Weapon but rather use the "new" 4th ed version of it, the "Bloodfeeder", which doesn't forbid him to join other squads.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 8:26 am 
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Had a weird bug after playing chaos 1st time today, built a sorcerer and a rubric marine squad using the undivided doctrine, but after some time they mysteriously lost all abilities (including grenades)!

I rebuilt the aspiring sorcerer, but his warptime was still greyed out, and needless to say the sorcerer died without his warp gifts. Is this some new perils of the warp penalty?


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 10:14 am 
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any body notice the distinct lack of chaos veichles even on insane?

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 10:33 am 
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Was under the impression they were going to be fixed in the next release to match their other cult marine peers... but Plague Marines are still totally TC-able.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 18, 2009 1:28 pm 
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Slaanesh Chosen Rapturous Standard tooltips refer to 'Chaplain'.

-Exchanges the Chaplain's Bolt Pistol for the indicated weapon.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 20, 2009 7:58 pm 
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pyroschronos wrote:
Had a weird bug after playing chaos 1st time today, built a sorcerer and a rubric marine squad using the undivided doctrine, but after some time they mysteriously lost all abilities (including grenades)!

I rebuilt the aspiring sorcerer, but his warptime was still greyed out, and needless to say the sorcerer died without his warp gifts. Is this some new perils of the warp penalty?


Did you get grenaded? They make you lose all your abilities. If not, then IDK, I never play Undivided. XD

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 25, 2009 5:31 pm 
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when i was playing with hardcore rule , tzeench CL's HP was 1600
http://img62.imageshack.us/img62/5701/tzeenchclhp.jpg

when i taked mark of tzeench , normal chaos marines (unmarked) have inv.save too.
http://img188.imageshack.us/img188/9641/cmunmarked.jpg

favoured chaos marine squads' aspring champion can't take upgrades correctly (this's valid for every mark). when i taked cc weapon upgrade (power weapon) for troops, he taked only plasma pistol.
http://img85.imageshack.us/img85/9091/armoury.jpg
http://img85.imageshack.us/img85/3820/ccweapon.jpg


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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 25, 2009 10:20 pm 
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khenry wrote:
when i taked mark of tzeench , normal chaos marines (unmarked) have inv.save too.
http://img188.imageshack.us/img188/9641/cmunmarked.jpg


I think when you pick a mark, all chaos marines automatically gain that mark.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Fri Sep 25, 2009 10:42 pm 
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Des Major wrote:
khenry wrote:
when i taked mark of tzeench , normal chaos marines (unmarked) have inv.save too.
http://img188.imageshack.us/img188/9641/cmunmarked.jpg


I think when you pick a mark, all chaos marines automatically gain that mark.


but this did't happen when i taked other marks. For example when i was playing with mark of nurgle, unmarked chaos marines didn't have extra HP :?


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 Post subject: Re: Chaos Master Bug List
PostPosted: Sat Sep 26, 2009 4:53 am 
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khenry wrote:
but this did't happen when i taked other marks. For example when i was playing with mark of nurgle, unmarked chaos marines didn't have extra HP :?

any screenshot showing this?

codewise it seems fine, so should get +100HP when mark of nurgle is selected at the HQ building.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Sat Sep 26, 2009 11:54 am 
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Tzeench sorcerer have doom bolt,bolt of change and ability of instant kill on T1.I play for chaos vs Space Marines and sorcerer kill 1 on 1 commander,chaplain,chapter master XD it's cool but on little map i kill both first sqads of Space Marines: scouts,marines and after that kill commander and destroy 2 listning posts XD I think for balance need to remove on T1 tzeentch sorcerer's bolt of change.May is it bug?


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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 27, 2009 1:29 am 
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Melooo wrote:
khenry wrote:
but this did't happen when i taked other marks. For example when i was playing with mark of nurgle, unmarked chaos marines didn't have extra HP :?

any screenshot showing this?

codewise it seems fine, so should get +100HP when mark of nurgle is selected at the HQ building.


plague marines are ok , they have extra HP but unmarked* (i call them like this?) chaos marines don't. first i thought this situation was normal then i saw other unmarked marines with inv.save when i was playing with mark of tzeentch. :?

here, a screenshot which show i had mark of nurgle
http://img22.imageshack.us/img22/947/markofnurgle.jpg

and plague marines (i play with hardcore rule)
http://img44.imageshack.us/img44/8955/pcms.jpg
they've extra HP (+50 at hardcore) normally

and unmarked marines which have no extra HP
http://img200.imageshack.us/img200/7012/uncm.jpg

so, i must say i think this situation quite normal, one squad have mark and other not.
i mean this rule doesn't work like this at mark of tzeentch. inconsistent :|


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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 27, 2009 1:54 am 
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play it without hardcore and tell me if the problem persist, hardcore mode use the same modifier that the nurgle mark but inverse, so they are probably conflicting each other.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 27, 2009 2:32 pm 
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i tried and yes there were problems cause of hardcore rule
chaos marines have extra HP with mark of nurgle without hardcore rule
http://img401.imageshack.us/img401/7867/65148770.jpg

but that problem continued

khenry wrote:
favoured chaos marine squads' aspring champion can't take upgrades correctly (this's valid for every mark). when i taked cc weapon upgrade (power weapon) for troops, he taked only plasma pistol.
http://img85.imageshack.us/img85/9091/armoury.jpg
http://img85.imageshack.us/img85/3820/ccweapon.jpg


here a new screenshot about this (without hardcore rule again)
http://img27.imageshack.us/img27/4227/f ... grades.jpg


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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 27, 2009 2:57 pm 
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that's cause chosen CC weapon upgrades aren't modeled yet.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Sun Sep 27, 2009 6:19 pm 
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i don't know why this is happening, IIRC chaos lords didn't had problems with their HP upgrades/daemon gifts when playing in hardcore.

Could you check that, playing with another mark and giving the lord the Daemonic Resilience gift? he should get the equivalent of +1T, if it doesn't work.....well i guess that's a mayor bug generated by hardcore mod and should be fixed in the scar file.

the most odd thing is that harcore uses this modifier as multiplier, so shouldn't even collide with Mark of nurgle's HP modifier cause it uses it as addition.

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 Post subject: Re: Chaos Master Bug List
PostPosted: Tue Sep 29, 2009 12:12 pm 
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Khornate DP can have warptime as well as the other standard undivided spells.


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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 30, 2009 2:08 pm 
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Melooo wrote:
i don't know why this is happening, IIRC chaos lords didn't had problems with their HP upgrades/daemon gifts when playing in hardcore.

Could you check that, playing with another mark and giving the lord the Daemonic Resilience gift? he should get the equivalent of +1T, if it doesn't work.....well i guess that's a mayor bug generated by hardcore mod and should be fixed in the scar file.

the most odd thing is that harcore uses this modifier as multiplier, so shouldn't even collide with Mark of nurgle's HP modifier cause it uses it as addition.


I've just checked this for you.

The Demonic Resilience upgrade works without hardcore, taking his HP from 1440 to 1800.

On hardcore, there is no change and HP remains at 720.

Incidentally, why do favoured marines for undivided have the same price tag as 'unfavoured'?


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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 30, 2009 2:21 pm 
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1440HP? that's odd, which lord was that? all lords should have 1200HP less nurgle lord who should have 1500HP, the Daemonic resilience (which is not available to nurgle lord) should take them to 1500HP....then if also take Daemonic Essence the HP should increase to 2000HP nothing else nothing more.

were you playing the campaign or with heroes win cond?
Quote:
Incidentally, why do favoured marines for undivided have the same price tag as 'unfavoured'?

they start with same number of troopers, only that can reach up to 20 instead of 10, non undivided ones start with their "sacred" number

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 Post subject: Re: Chaos Master Bug List
PostPosted: Wed Sep 30, 2009 4:18 pm 
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Yes I thought it was a bit strange.

I went mark of chaos undivided, and when the lord first popped out of his barracks, he was certainly on 1200HP. But then when I went to check him before I ordered the Resilience upgrade, he was at 1440HP? I don't recall researching anything else that could have increased his HP.

Perhaps something happened when I reached Tier 2? I'll go back and investigate later ...

Thanks for the info. Is there no way of squeezing that into a tooltip or what have you?

EDIT: I think I'd forgotten about the heroes veterancy levels which must have been in effect, sorry for confusion. In my latest game without hardcore enabled, I have chosen undivided again, and Demonic Essence takes him from 1200 to 1600 confirmed, then with Demonic Resilience from 1600 to 2000 confirmed.

It's still defective with hardcore on, though.

On a related note, why does it say: "keep your lord in the fight for a faster research"? I'm guessing this is a new research mechanic (that wasnt implemented correctly) which is supposed to work in much the same way as the Necron Lord's chargeable lightning field? Or am I reading too much into things?


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